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authorchai <chaifix@163.com>2020-11-16 14:38:55 +0800
committerchai <chaifix@163.com>2020-11-16 14:38:55 +0800
commitac2b469bd76d7d91d10894184cbddad0796ce7bc (patch)
treecd17f7c3820d1ecd8dd5919292784a819d9c925e /Assets/Scripts/Avatar/StateSystem.cs
parent6a9c951e2ccbf768c87ed4226565a7117c8e2747 (diff)
*statecontroller
Diffstat (limited to 'Assets/Scripts/Avatar/StateSystem.cs')
-rw-r--r--Assets/Scripts/Avatar/StateSystem.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Assets/Scripts/Avatar/StateSystem.cs b/Assets/Scripts/Avatar/StateSystem.cs
index 42e35445..12ba6fe4 100644
--- a/Assets/Scripts/Avatar/StateSystem.cs
+++ b/Assets/Scripts/Avatar/StateSystem.cs
@@ -5,7 +5,7 @@ using UnityEngine;
/// <summary>
/// 每个角色拥有一个state system
/// </summary>
-public class StateSystem
+public class StateController
{
/// <summary>
/// 当前执行的state
@@ -24,7 +24,7 @@ public class StateSystem
private UberState m_UberState;
- public StateSystem()
+ public StateController()
{
}