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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Avatar/States/UberState.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/Scripts/Avatar/States/UberState.cs')
-rw-r--r--Assets/Scripts/Avatar/States/UberState.cs12
1 files changed, 0 insertions, 12 deletions
diff --git a/Assets/Scripts/Avatar/States/UberState.cs b/Assets/Scripts/Avatar/States/UberState.cs
deleted file mode 100644
index a0b6d940..00000000
--- a/Assets/Scripts/Avatar/States/UberState.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-// 一个角色只能有一个uber state,用来处理状态的自动切换
-public abstract class UberState : StateBase
-{
- public abstract void OnUpdate();
-
- public abstract void OnPhysicsUpdate();
-
-}