diff options
author | chai <chaifix@163.com> | 2020-11-16 08:30:54 +0800 |
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committer | chai <chaifix@163.com> | 2020-11-16 08:30:54 +0800 |
commit | f325841eff10ae492ce6c634d4b07cf058a068c6 (patch) | |
tree | 980d81a4b87d571fcb893fc44f8809af97466bca /Assets/Scripts/Avatar/States/UberState.cs | |
parent | be3ca8b172f22ce7c4c4316745e0df05de58b069 (diff) |
*state system
Diffstat (limited to 'Assets/Scripts/Avatar/States/UberState.cs')
-rw-r--r-- | Assets/Scripts/Avatar/States/UberState.cs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/Assets/Scripts/Avatar/States/UberState.cs b/Assets/Scripts/Avatar/States/UberState.cs new file mode 100644 index 00000000..a0b6d940 --- /dev/null +++ b/Assets/Scripts/Avatar/States/UberState.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +// 一个角色只能有一个uber state,用来处理状态的自动切换 +public abstract class UberState : StateBase +{ + public abstract void OnUpdate(); + + public abstract void OnPhysicsUpdate(); + +} |