diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Effects/EffectsManager.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/Scripts/Effects/EffectsManager.cs')
-rw-r--r-- | Assets/Scripts/Effects/EffectsManager.cs | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/Assets/Scripts/Effects/EffectsManager.cs b/Assets/Scripts/Effects/EffectsManager.cs deleted file mode 100644 index f62b0bdb..00000000 --- a/Assets/Scripts/Effects/EffectsManager.cs +++ /dev/null @@ -1,73 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using System;
-
-public class EffectsManager : MonoBehaviour
-{
- public static EffectsManager Instance;
-
- public Effect[] EffectTemplates;
-
- public Transform Root_Pool;
-
- List<Effect> m_Pool = new List<Effect>();
-
- private void Awake()
- {
- Instance = this;
- }
-
- Effect GetEffectTemplate(string name)
- {
- foreach(var effect in EffectTemplates)
- {
- if(effect != null && effect.Name == name)
- {
- return effect;
- }
- }
- return null;
- }
-
- Effect RecycleEffect(string name)
- {
- foreach(var effect in m_Pool)
- {
- if (effect != null && effect.Name == name)
- {
- return effect;
- }
- }
- return null;
- }
-
- public void PlayEffect(string name, Vector3 position, Vector3 rotation, Vector3 scale)
- {
- Effect effect = RecycleEffect(name);
- if(effect == null)
- {
- Effect temp = GetEffectTemplate(name);
- effect = UnityEngine.Object.Instantiate(temp);
- }
- else
- {
- m_Pool.Remove(effect);
- }
-
- effect.transform.position = position;
- effect.transform.rotation = Quaternion.Euler(rotation);
- effect.transform.localScale = scale;
- effect.transform.SetParent(this.transform);
- effect.gameObject.SetActive(true);
- }
-
- // 回收特效
- public void CycleEffect(Effect effect)
- {
- effect.gameObject.SetActive(false);
- effect.transform.SetParent(Root_Pool);
- m_Pool.Add(effect);
- }
-
-}
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