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authorchai <chaifix@163.com>2020-10-17 15:39:34 +0800
committerchai <chaifix@163.com>2020-10-17 15:39:34 +0800
commitfee35151213939d61d2dbd9d6a0ba71ac93b91cf (patch)
tree3aa986e27f36e47242b9a12b7e7b6a8d5d8c0fc8 /Assets/Scripts/Input/Command.cs
parentf99c4d56cf95c563e95d3965ffd6d8ba33b660ee (diff)
+ 连击测试
Diffstat (limited to 'Assets/Scripts/Input/Command.cs')
-rw-r--r--Assets/Scripts/Input/Command.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Assets/Scripts/Input/Command.cs b/Assets/Scripts/Input/Command.cs
index fae88684..7ef6c9eb 100644
--- a/Assets/Scripts/Input/Command.cs
+++ b/Assets/Scripts/Input/Command.cs
@@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
-public enum CommandCode
+public enum GamepadButton
{
Blank,
@@ -22,13 +22,13 @@ public enum CommandCode
public struct Command
{
- public CommandCode code; // 指令码
+ public GamepadButton code; // 指令码
public float time; // 触发时间
public int id;
- public static Command Blank = new Command(CommandCode.Blank, 0);
+ public static Command Blank = new Command(GamepadButton.Blank, 0);
- public Command(CommandCode code, float time)
+ public Command(GamepadButton code, float time)
{
this.code = code;
this.time = time;