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authorchai <chaifix@163.com>2020-10-18 00:48:13 +0800
committerchai <chaifix@163.com>2020-10-18 00:48:13 +0800
commitc83b9abffe8988f9322a027b7fefd68e7f3fa6ba (patch)
treed29bd71fd485e9e4d5aa1ae68a7af2501b641b9d /Assets/Scripts/Input/InputManager.cs
parentfd4f77ee3621bef2ce91ee6584ca9a2dc5064f96 (diff)
+dash 动作
Diffstat (limited to 'Assets/Scripts/Input/InputManager.cs')
-rw-r--r--Assets/Scripts/Input/InputManager.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/Assets/Scripts/Input/InputManager.cs b/Assets/Scripts/Input/InputManager.cs
index 771032a8..f24a3efa 100644
--- a/Assets/Scripts/Input/InputManager.cs
+++ b/Assets/Scripts/Input/InputManager.cs
@@ -5,6 +5,13 @@ using UnityEngine;
public class InputManager : Singleton<InputManager>
{
private List<Command> m_CommandRecord;
+ public List<Command> CommandRecord
+ {
+ get
+ {
+ return m_CommandRecord;
+ }
+ }
private readonly int kCommandRecords = 10;
// 本帧内的指令,会在下一帧被清空