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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Input
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/Scripts/Input')
-rw-r--r--Assets/Scripts/Input/Command.cs38
-rw-r--r--Assets/Scripts/Input/Command.cs.meta11
-rw-r--r--Assets/Scripts/Input/InputManager.cs99
-rw-r--r--Assets/Scripts/Input/InputManager.cs.meta11
-rw-r--r--Assets/Scripts/Input/_InputManager.cs164
-rw-r--r--Assets/Scripts/Input/_InputManager.cs.meta11
6 files changed, 0 insertions, 334 deletions
diff --git a/Assets/Scripts/Input/Command.cs b/Assets/Scripts/Input/Command.cs
deleted file mode 100644
index 7ef6c9eb..00000000
--- a/Assets/Scripts/Input/Command.cs
+++ /dev/null
@@ -1,38 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-
-public enum GamepadButton
-{
- Blank,
-
- // 方向键
- Left,
- Right,
- Up,
- Down,
-
- // 操作键
- Triangle, // △
- Cross, // ×
- Square, // □
- Circle, // ○
-}
-
-public struct Command
-{
- public GamepadButton code; // 指令码
- public float time; // 触发时间
- public int id;
-
- public static Command Blank = new Command(GamepadButton.Blank, 0);
-
- public Command(GamepadButton code, float time)
- {
- this.code = code;
- this.time = time;
- this.id = UIDManager.Acquire();
- }
-}
-
diff --git a/Assets/Scripts/Input/Command.cs.meta b/Assets/Scripts/Input/Command.cs.meta
deleted file mode 100644
index f2802802..00000000
--- a/Assets/Scripts/Input/Command.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: e105d6d96dd08e8499e6a4254d289e99
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Input/InputManager.cs b/Assets/Scripts/Input/InputManager.cs
deleted file mode 100644
index 06e4f02f..00000000
--- a/Assets/Scripts/Input/InputManager.cs
+++ /dev/null
@@ -1,99 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public struct InputCommand
-{
- public KeyCode key;
- public float time;
-}
-
-// 处理输入逻辑,不涉及读取输入,只处理逻辑
-public class InputManager : SingletonMB<InputManager>
-{
-
- PCController _pc;
-
- List<InputCommand> m_CommandQueue = new List<InputCommand>();
-
- const float threshold = 3;
-
- PCController pc
- {
- get
- {
- if (_pc == null)
- _pc = PCController.instance;
- return _pc;
- }
- }
-
- public void OnUpdate()
- {
- foreach (KeyCode vKey in System.Enum.GetValues(typeof(KeyCode)))
- {
- if (Input.GetKeyDown(vKey))
- {
- InputCommand cmd = new InputCommand();
- cmd.key = vKey;
- cmd.time = Time.time;
- m_CommandQueue.Add(cmd);
-
- //Debug.Log(cmd.time);
- string cmdStr = "";
- m_CommandQueue.ForEach(s => cmdStr += s.key.ToString() + ",");
- Debug.Log(cmdStr);
- }
- }
- float curTime = Time.time;
- int removeCount = 0;
- for(int i = 0; i < m_CommandQueue.Count; ++i)
- {
- if(curTime - m_CommandQueue[i].time > threshold)
- {
- removeCount++;
- }
- }
- m_CommandQueue.RemoveRange(0, removeCount);
- }
-
- public bool TryCommand(float interval = 0.5f, params KeyCode[] keys)
- {
- return TryCommand(interval, true, keys);
-
- }
-
- public bool TryCommand(float interval = 0.5f, bool checkInput = false, params KeyCode[] keys)
- {
- if (keys.Length > m_CommandQueue.Count)
- return false;
- if (checkInput && !Input.GetKey(keys[keys.Length - 1]))
- return false;
- int count = m_CommandQueue.Count;
- float preTime = m_CommandQueue[count - keys.Length].time;
- for (int i = 0; i < keys.Length; ++i)
- {
- if (keys[i] == m_CommandQueue[i + count - keys.Length].key)
- {
- if (m_CommandQueue[i + count - keys.Length].time - preTime > interval)
- {
- return false;
- }
- preTime = m_CommandQueue[i + count - keys.Length].time;
- }
- else
- {
- return false;
- }
- }
- //m_CommandQueue.RemoveRange(count - keys.Length, keys.Length);
- m_CommandQueue.Clear(); // 清理
- return true;
- }
-
- public void ClearCommand()
- {
- m_CommandQueue.Clear();
- }
-
-}
diff --git a/Assets/Scripts/Input/InputManager.cs.meta b/Assets/Scripts/Input/InputManager.cs.meta
deleted file mode 100644
index c426b3c5..00000000
--- a/Assets/Scripts/Input/InputManager.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 16f7a980b8509a146971d6ad5133b63a
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Scripts/Input/_InputManager.cs b/Assets/Scripts/Input/_InputManager.cs
deleted file mode 100644
index a9d120e4..00000000
--- a/Assets/Scripts/Input/_InputManager.cs
+++ /dev/null
@@ -1,164 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class _InputManager : Singleton<_InputManager>
-{
- private List<Command> m_CommandRecord;
- public List<Command> CommandRecord
- {
- get
- {
- return m_CommandRecord;
- }
- }
- private readonly int kCommandRecords = 10;
-
- // 本帧内的指令,会在下一帧被清空
- private Command m_CurrentCommand;
- public Command CurrentCommand
- {
- get
- {
- return m_CurrentCommand;
- }
- }
-
- private enum Axis { Up, Down, Left, Right};
-
- private bool[] m_Axis = new bool[4] { false, false, false, false};
-
- public void Init()
- {
- m_CommandRecord = new List<Command>();
- m_CurrentCommand = new Command(GamepadButton.Blank, 0);
- }
-
- private bool GetAxis(Axis axis)
- {
- return false;
- bool axisRaw = false;
- switch (axis)
- {
- case Axis.Left: axisRaw = Input.GetAxisRaw("Horizontal") == -1; break;
- case Axis.Right: axisRaw = Input.GetAxisRaw("Horizontal") == 1; break;
- case Axis.Down: axisRaw = Input.GetAxisRaw("Vertical") == -1; break;
- case Axis.Up: axisRaw = Input.GetAxisRaw("Vertical") == 1; break;
- }
- if (axisRaw)
- {
- if(!m_Axis[(int)axis])
- {
- m_Axis[(int)axis] = true;
- return true;
- }
- return false;
- }
- else
- {
- m_Axis[(int)axis] = false;
- return false;
- }
- }
-
- public void Update()
- {
- GamepadButton cmd = GamepadButton.Blank;
- // 移动
- if (Input.GetKeyDown("w") || GetAxis(Axis.Up))
- cmd = GamepadButton.Up;
- if (Input.GetKeyDown("s") || GetAxis(Axis.Down))
- cmd = GamepadButton.Down;
- if (Input.GetKeyDown("a") || GetAxis(Axis.Left))
- cmd = GamepadButton.Left;
- if (Input.GetKeyDown("d") || GetAxis(Axis.Right))
- cmd = GamepadButton.Right;
- // 动作
- if (Input.GetKeyDown("j") || Input.GetKeyDown(KeyCode.Joystick1Button2))
- cmd = GamepadButton.Circle;
- if (Input.GetKeyDown("k") || Input.GetKeyDown(KeyCode.Joystick1Button0))
- cmd = GamepadButton.Triangle;
- if (Input.GetKeyDown("l") || Input.GetKeyDown(KeyCode.Joystick1Button1))
- cmd = GamepadButton.Square;
- if (Input.GetKeyDown("u") || Input.GetKeyDown(KeyCode.Joystick1Button3))
- cmd = GamepadButton.Cross;
-
- if(cmd != GamepadButton.Blank)
- {
- float time = Time.time;
- Command command = new Command(cmd, time);
- //Debug.Log(CommandToString(command));
-
- m_CurrentCommand = command;
- m_CommandRecord.Add(command);
-
- if(m_CommandRecord.Count > 10)
- m_CommandRecord.RemoveRange(0, m_CommandRecord.Count - 10);
- }
- else if(m_CurrentCommand.code != GamepadButton.Blank)
- {
- m_CurrentCommand = Command.Blank;
- }
- }
-
- string CommandCodeToString(GamepadButton cmd)
- {
- switch(cmd)
- {
- case GamepadButton.Left: return "←";
- case GamepadButton.Right: return "→";
- case GamepadButton.Up: return "↑";
- case GamepadButton.Down: return "↓";
- case GamepadButton.Circle: return "○";
- case GamepadButton.Triangle: return "△";
- case GamepadButton.Square: return "□";
- case GamepadButton.Cross: return "×";
- default: return "Unknown";
- }
- }
-
- string CommandToString(Command cmd)
- {
- string sign = CommandCodeToString(cmd.code);
- return sign + " " + cmd.time + "s" + " " + cmd.id;
- }
-
- string GetGamepadButtonKey(GamepadButton button)
- {
- switch (button)
- {
- case GamepadButton.Blank: return "";
- case GamepadButton.Up: return "w";
- case GamepadButton.Down: return "s";
- case GamepadButton.Left: return "a";
- case GamepadButton.Right: return "d";
- case GamepadButton.Circle: return "j";
- case GamepadButton.Triangle: return "k";
- case GamepadButton.Square: return "l";
- case GamepadButton.Cross: return "u";
- }
- return "";
- }
-
- bool GetGamepadButtonState(GamepadButton button)
- {
- switch (button)
- {
- case GamepadButton.Up: return m_Axis[(int)Axis.Up];
- case GamepadButton.Down: return m_Axis[(int)Axis.Down];
- case GamepadButton.Left: return m_Axis[(int)Axis.Left];
- case GamepadButton.Right: return m_Axis[(int)Axis.Right];
- case GamepadButton.Circle: return Input.GetKey(KeyCode.Joystick1Button2);
- case GamepadButton.Triangle: return Input.GetKey(KeyCode.Joystick1Button0);
- case GamepadButton.Square: return Input.GetKey(KeyCode.Joystick1Button1);
- case GamepadButton.Cross: return Input.GetKey(KeyCode.Joystick1Button3);
- }
- return false;
- }
-
- public bool IsButtonHold(GamepadButton button)
- {
- return Input.GetKey(GetGamepadButtonKey(button)) || GetGamepadButtonState(button);
- }
-
-}
diff --git a/Assets/Scripts/Input/_InputManager.cs.meta b/Assets/Scripts/Input/_InputManager.cs.meta
deleted file mode 100644
index 234b6d17..00000000
--- a/Assets/Scripts/Input/_InputManager.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 26195ae7cb9459e498256c387da7273e
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: