diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Managers/UnitManager.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/Scripts/Managers/UnitManager.cs')
-rw-r--r-- | Assets/Scripts/Managers/UnitManager.cs | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/Assets/Scripts/Managers/UnitManager.cs b/Assets/Scripts/Managers/UnitManager.cs deleted file mode 100644 index 920cbe9e..00000000 --- a/Assets/Scripts/Managers/UnitManager.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class UnitManager : Singleton<UnitManager>
-{
- public PCController pc { get; private set; }
-
- public List<MonsterController> monsters { get; private set; }
-
- private Dictionary<UnitController, List<UnitSnapshot>> m_Snapshots = new Dictionary<UnitController, List<UnitSnapshot>>();
-
- public void SetPlayerCharacter(PCController pc)
- {
- this.pc = pc;
- }
-
- public UnitSnapshot ClaimSnapshotSolo(UnitSnapshotInfo info)
- {
- UnitSnapshot snapshot = ClaimSnapshot(info.unit);
- snapshot.ApplySnapshot(info);
- return snapshot;
- }
-
- public UnitSnapshot ClaimSnapshot(UnitController unit)
- {
- List<UnitSnapshot> snapshots;
- UnitSnapshot snap = null;
- if (m_Snapshots.TryGetValue(unit, out snapshots) && snapshots.Count > 0)
- {
- snap = snapshots[snapshots.Count - 1];
- snapshots.RemoveAt(snapshots.Count - 1);
- return snap;
- }
- var obj = ResourceManager.Instance.LoadAsset<UnitSnapshot>(unit.unitDetail.snapshotAvatarPath);
- if(obj)
- {
- snap = Object.Instantiate<UnitSnapshot>(obj);
- //snap.gameObject.hideFlags = HideFlags.HideInHierarchy | HideFlags.DontSave;
- snap.Initialize(unit);
- snap.active = false;
- }
- return snap;
- }
-
- public void ReleaseSnapshot(ref UnitSnapshot snap)
- {
- List<UnitSnapshot> snapshots;
- if (!m_Snapshots.TryGetValue(snap.owner, out snapshots))
- {
- snapshots = new List<UnitSnapshot>();
- m_Snapshots.Add(snap.owner, snapshots);
- }
- snapshots.Add(snap);
- snap = null;
- }
-
-}
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