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authorchai <chaifix@163.com>2020-10-15 19:05:22 +0800
committerchai <chaifix@163.com>2020-10-15 19:05:22 +0800
commitf049177e20a276049c61edbad631c1b2bbdd5706 (patch)
tree7d1a1cd9b690a5d9a8b9a65554a191d6ec769601 /Assets/Scripts/Physics/PhysicsBody.cs
parent6990a0d1fbdcbbf404f40713363ac1a148c8840a (diff)
-advanced inspector
+odin
Diffstat (limited to 'Assets/Scripts/Physics/PhysicsBody.cs')
-rw-r--r--Assets/Scripts/Physics/PhysicsBody.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/Assets/Scripts/Physics/PhysicsBody.cs b/Assets/Scripts/Physics/PhysicsBody.cs
index e78e6f68..a4ef3aa5 100644
--- a/Assets/Scripts/Physics/PhysicsBody.cs
+++ b/Assets/Scripts/Physics/PhysicsBody.cs
@@ -2,6 +2,19 @@
using System.Collections.Generic;
using UnityEngine;
+// 需要受物理系统托管的动作:
+// 跳跃上升
+// 跳跃下降
+// 空中受击
+//
+//
+// 不会受物理系统托管的动作:
+// 单个招式
+// 空中连击
+//
+//
+// 一般来说启用物理是被动的
+
/// <summary>
/// 刚体
/// </summary>