diff options
author | chai <chaifix@163.com> | 2020-10-15 19:05:22 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-10-15 19:05:22 +0800 |
commit | f049177e20a276049c61edbad631c1b2bbdd5706 (patch) | |
tree | 7d1a1cd9b690a5d9a8b9a65554a191d6ec769601 /Assets/Scripts/Physics/PhysicsBody.cs | |
parent | 6990a0d1fbdcbbf404f40713363ac1a148c8840a (diff) |
-advanced inspector
+odin
Diffstat (limited to 'Assets/Scripts/Physics/PhysicsBody.cs')
-rw-r--r-- | Assets/Scripts/Physics/PhysicsBody.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/Assets/Scripts/Physics/PhysicsBody.cs b/Assets/Scripts/Physics/PhysicsBody.cs index e78e6f68..a4ef3aa5 100644 --- a/Assets/Scripts/Physics/PhysicsBody.cs +++ b/Assets/Scripts/Physics/PhysicsBody.cs @@ -2,6 +2,19 @@ using System.Collections.Generic;
using UnityEngine;
+// 需要受物理系统托管的动作:
+// 跳跃上升
+// 跳跃下降
+// 空中受击
+//
+//
+// 不会受物理系统托管的动作:
+// 单个招式
+// 空中连击
+//
+//
+// 一般来说启用物理是被动的
+
/// <summary>
/// 刚体
/// </summary>
|