diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Physics/PhysicsHelper.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/Scripts/Physics/PhysicsHelper.cs')
-rw-r--r-- | Assets/Scripts/Physics/PhysicsHelper.cs | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/Assets/Scripts/Physics/PhysicsHelper.cs b/Assets/Scripts/Physics/PhysicsHelper.cs deleted file mode 100644 index 44bf513e..00000000 --- a/Assets/Scripts/Physics/PhysicsHelper.cs +++ /dev/null @@ -1,112 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public enum CollisionType
-{
- BallvsBall = 1,
- BallvsBox,
- BoxvsBox
-}
-
-
-/// <summary>
-/// 碰撞的信息
-/// </summary>
-public struct PhysicsCollisionInfo
-{
- public CollisionType type;
- public PhysicsPrimitive prim1;
- public PhysicsPrimitive prim2;
- public Vector3 contact;
- public Vector3 size;
-}
-
-public sealed class PhysicsHelper
-{
-
- public static bool BallContains(PhysicsBall ball, Vector3 point)
- {
- return false;
- }
-
- public static bool BallContains(PhysicsBall ball, Vector2 point)
- {
- return false;
- }
-
- public static bool BoxContains(PhysicsBox box, Vector3 point)
- {
- return false;
- }
-
- public static bool BoxContains(PhysicsBox box, Vector2 point)
- {
- return false;
- }
-
- public static bool BallvsBall2D(PhysicsBall ball1, PhysicsBall ball2, ref PhysicsCollisionInfo info)
- {
-
- return true;
- }
-
- public static bool BoxvsBox2D(PhysicsBox box1, PhysicsBox box2, ref PhysicsCollisionInfo info)
- {
- if(box1.Left < box2.Right && box1.Right > box2.Left && box1.Bottom < box2.Top && box1.Top > box2.Bottom)
- {
- info.type = CollisionType.BoxvsBox;
- info.prim1 = box1;
- info.prim2 = box2;
-
- float left = Mathf.Max(box1.Left, box2.Left);
- float right = Mathf.Min(box1.Right, box2.Right);
- float top = Mathf.Min(box1.Top, box2.Top);
- float bottom = Mathf.Max(box1.Bottom, box2.Bottom);
- info.contact = new Vector3((left + right )/2f, (top + bottom)/2f, 0 );
- info.size = new Vector3(right - left, top - bottom, 1);
-
- return true;
- }
- return false;
- }
-
- public static bool BallvsBox2D(PhysicsBall ball, PhysicsBox box, ref PhysicsCollisionInfo info)
- {
- return true;
- }
-
- public static bool BallvsRay(PhysicsBall ball, Vector3 ray)
- {
- return false;
- }
-
- public static bool BoxvsRay(PhysicsBox box, Vector3 ray)
- {
- return false;
- }
-
- public static bool RayvsRay(Vector3 ray1, Vector3 ray2)
- {
- return false;
- }
-
- public static bool PrimvsPrim(PhysicsPrimitive prim1, PhysicsPrimitive prim2, ref PhysicsCollisionInfo info)
- {
- if(prim1.Type == PrimitiveType.Ball)
- {
- if (prim2.Type == PrimitiveType.Ball)
- return BallvsBall2D(prim1 as PhysicsBall, prim2 as PhysicsBall, ref info);
- else
- return BallvsBox2D(prim1 as PhysicsBall, prim2 as PhysicsBox, ref info);
- }
- else
- {
- if (prim2.Type == PrimitiveType.Ball)
- return BallvsBox2D(prim2 as PhysicsBall, prim1 as PhysicsBox, ref info);
- else
- return BoxvsBox2D(prim1 as PhysicsBox, prim2 as PhysicsBox, ref info);
- }
- }
-
-}
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