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authorchai <chaifix@163.com>2020-10-14 12:44:29 +0800
committerchai <chaifix@163.com>2020-10-14 12:44:29 +0800
commitdcaad8044384bce4f4358522108bf9a2481ee4e0 (patch)
treefb6cf33d05c66356b0c5d533e266aaa341210a3e /Assets/Scripts/Physics/PhysicsPrimitive.cs
parent4056f06baea18d3c5ae23c4a022fc6ae6b135bb2 (diff)
*physics
Diffstat (limited to 'Assets/Scripts/Physics/PhysicsPrimitive.cs')
-rw-r--r--Assets/Scripts/Physics/PhysicsPrimitive.cs98
1 files changed, 98 insertions, 0 deletions
diff --git a/Assets/Scripts/Physics/PhysicsPrimitive.cs b/Assets/Scripts/Physics/PhysicsPrimitive.cs
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+++ b/Assets/Scripts/Physics/PhysicsPrimitive.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 物理碰撞体基类
+/// 只需要Box和Ball两种
+/// </summary>
+public abstract class PhysicsPrimitive : MonoBehaviour
+{
+ [SerializeField]
+ /// <summary>
+ /// 这个primitive是否参与物理计算,用来快速给物体取消和恢复重力影响
+ /// </summary>
+ protected bool m_IsActive;
+ public bool IsActive
+ {
+ get
+ {
+ return m_IsActive;
+ }
+ }
+
+ /// <summary>
+ /// 这个primitive所属的物体
+ /// </summary>
+ protected Transform m_Parent;
+ public Transform Parent
+ {
+ get
+ {
+ return m_Parent;
+ }
+ }
+
+ /// <summary>
+ /// 唯一ID
+ /// </summary>
+ protected int m_ID;
+ public int ID
+ {
+ get
+ {
+ return m_ID;
+ }
+ }
+
+ [SerializeField]
+ protected PhysicsGroup m_Group;
+ public PhysicsGroup Group
+ {
+ get
+ {
+ return m_Group;
+ }
+ }
+
+ [SerializeField]
+ protected PhysicsTag m_Tag;
+ public PhysicsTag Tag
+ {
+ get
+ {
+ return m_Tag;
+ }
+ }
+
+
+ [SerializeField]
+ protected string m_Title;
+ public string Title
+ {
+ get
+ {
+ return m_Title;
+ }
+ }
+
+ [SerializeField]
+ protected string m_Desc;
+ public string Desc
+ {
+ get
+ {
+ return m_Desc;
+ }
+ }
+
+ /// <summary>
+ /// 初始化,设置一些公共数据
+ /// </summary>
+ protected void OnInit()
+ {
+ m_ID = UIDManager.Acquire();
+ m_Parent = transform;
+ }
+
+} \ No newline at end of file