summaryrefslogtreecommitdiff
path: root/Assets/Scripts/Physics/PhysicsWorld.cs
diff options
context:
space:
mode:
authorchai <chaifix@163.com>2020-10-14 12:44:29 +0800
committerchai <chaifix@163.com>2020-10-14 12:44:29 +0800
commitdcaad8044384bce4f4358522108bf9a2481ee4e0 (patch)
treefb6cf33d05c66356b0c5d533e266aaa341210a3e /Assets/Scripts/Physics/PhysicsWorld.cs
parent4056f06baea18d3c5ae23c4a022fc6ae6b135bb2 (diff)
*physics
Diffstat (limited to 'Assets/Scripts/Physics/PhysicsWorld.cs')
-rw-r--r--Assets/Scripts/Physics/PhysicsWorld.cs36
1 files changed, 27 insertions, 9 deletions
diff --git a/Assets/Scripts/Physics/PhysicsWorld.cs b/Assets/Scripts/Physics/PhysicsWorld.cs
index 4ceb4a37..085716d1 100644
--- a/Assets/Scripts/Physics/PhysicsWorld.cs
+++ b/Assets/Scripts/Physics/PhysicsWorld.cs
@@ -2,17 +2,35 @@
using System.Collections.Generic;
using UnityEngine;
-public class PhysicsWorld : MonoBehaviour
+/// <summary>
+/// 标记
+/// </summary>
+public enum PhysicsTag
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
+ Player,
+ Oponent,
+}
+
+/// <summary>
+/// 分类
+/// </summary>
+public enum PhysicsGroup
+{
+ Character,
+ Environment,
+ Props,
+}
+
+/// <summary>
+/// 适用于战斗的物理系统
+/// </summary>
+public class PhysicsWorld : Singleton<PhysicsWorld>
+{
+ private int m_UpdateRate = 60;
- // Update is called once per frame
- void Update()
+ public void Update()
{
-
+
}
+
}