diff options
author | chai <chaifix@163.com> | 2021-09-21 19:51:10 +0800 |
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committer | chai <chaifix@163.com> | 2021-09-21 19:51:10 +0800 |
commit | df1e3842c7571cf6db8f8238b893bde049abf651 (patch) | |
tree | 3207c672d3257fa90d3352b59ae62fc0a940ecd4 /Assets/Scripts/Rendering/RenderingUtility.cs | |
parent | b5645c779a3e3c4ca758400cd9a718a7bc0c2bc6 (diff) |
*custom rendering pipeline
Diffstat (limited to 'Assets/Scripts/Rendering/RenderingUtility.cs')
-rw-r--r-- | Assets/Scripts/Rendering/RenderingUtility.cs | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/Assets/Scripts/Rendering/RenderingUtility.cs b/Assets/Scripts/Rendering/RenderingUtility.cs new file mode 100644 index 00000000..297a9b79 --- /dev/null +++ b/Assets/Scripts/Rendering/RenderingUtility.cs @@ -0,0 +1,66 @@ +using System; +using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Rendering; +
+// https://docs.unity3d.com/Manual/GraphicsCommandBuffers.html
+// https://docs.unity3d.com/ScriptReference/Rendering.CameraEvent.html
+
+// 前向渲染的camera events
+// * DepthTexture
+// * DepthNormalTexture
+// * ForwardOpaque
+// * ImageEffectsOpaque
+// * Skybox
+// * ForwardAlpha
+// * ImageEffects
+// * Everything
+ +[Flags] +public enum ERenderingEvent
+{
+ None = 0,
+ BeforeDepthTexture = 1,
+ BeforeDepthNormalsTexture = 1 << 1,
+ BeforeForwardOpaque = 1 << 2,
+ BeforeImageEffectsOpaque = 1 << 3,
+ BeforeSkybox = 1 << 4,
+ BeforeForwardAlpha = 1 << 5,
+ BeforeImageEffects = 1 << 6,
+ //BeforeEverything = 1 << 7,
+ AfterDepthTexture = 1 << 8,
+ AfterDepthNormalsTexture = 1 << 9,
+ AfterForwardOpaque = 1 << 10,
+ AfterImageEffectsOpaque = 1 << 11,
+ AfterSkybox = 1 << 12,
+ AfterForwardAlpha = 1 << 13,
+ AfterImageEffects = 1 << 14,
+ AfterEverything = 1 << 15,
+} +
+public static class RenderingUtility +{
+ public static Dictionary<ERenderingEvent, CameraEvent> renderingEventToCameraEventDic = new Dictionary<ERenderingEvent, CameraEvent> {
+ {ERenderingEvent.BeforeDepthTexture, CameraEvent.BeforeDepthTexture },
+ {ERenderingEvent.BeforeDepthNormalsTexture, CameraEvent.BeforeDepthNormalsTexture },
+ {ERenderingEvent.BeforeForwardOpaque, CameraEvent.BeforeForwardOpaque },
+ {ERenderingEvent.BeforeImageEffectsOpaque, CameraEvent.BeforeImageEffectsOpaque },
+ {ERenderingEvent.BeforeSkybox, CameraEvent.BeforeSkybox },
+ {ERenderingEvent.BeforeForwardAlpha, CameraEvent.BeforeForwardAlpha },
+ {ERenderingEvent.BeforeImageEffects, CameraEvent.BeforeImageEffects },
+ {ERenderingEvent.AfterDepthTexture, CameraEvent.AfterDepthTexture },
+ {ERenderingEvent.AfterDepthNormalsTexture, CameraEvent.AfterDepthNormalsTexture },
+ {ERenderingEvent.AfterForwardOpaque, CameraEvent.AfterForwardOpaque },
+ {ERenderingEvent.AfterImageEffectsOpaque, CameraEvent.AfterImageEffectsOpaque },
+ {ERenderingEvent.AfterSkybox, CameraEvent.AfterSkybox },
+ {ERenderingEvent.AfterForwardAlpha, CameraEvent.AfterForwardAlpha },
+ {ERenderingEvent.AfterImageEffects, CameraEvent.AfterImageEffects },
+ {ERenderingEvent.AfterEverything, CameraEvent.AfterEverything },
+ };
+ + public static CameraEvent ToCameraEvent(this ERenderingEvent e)
+ {
+ return renderingEventToCameraEventDic[e];
+ } +} |