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author | chai <chaifix@163.com> | 2021-08-29 12:54:37 +0800 |
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committer | chai <chaifix@163.com> | 2021-08-29 12:54:37 +0800 |
commit | de78537f8edc6cb162ba58520956255f7e53769d (patch) | |
tree | 1bf05e3910149bffb79fb0c96e9ef1e28ea126e1 /Assets/Scripts/Test 1/TestErika.cs | |
parent | e2284510c40e2d637c28108b50df2e403d51ec1c (diff) |
*轴向改为xy
Diffstat (limited to 'Assets/Scripts/Test 1/TestErika.cs')
-rw-r--r-- | Assets/Scripts/Test 1/TestErika.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Assets/Scripts/Test 1/TestErika.cs b/Assets/Scripts/Test 1/TestErika.cs index deafc7c3..f6f9ba0e 100644 --- a/Assets/Scripts/Test 1/TestErika.cs +++ b/Assets/Scripts/Test 1/TestErika.cs @@ -25,7 +25,9 @@ public class TestErika : MonoBehaviour unitController = GameObject.Instantiate(unitControllerPrefab); unitController.transform.position = Vector3.zero; unitController.transform.rotation = Quaternion.identity; + unit = GameObject.Instantiate(unitPrefab); + unit.transform.rotation = Quaternion.Euler(0, 90, 0); unit.transform.SetParent(unitController.transform); Init(); |