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authorchai <chaifix@163.com>2020-11-16 14:36:17 +0800
committerchai <chaifix@163.com>2020-11-16 14:36:17 +0800
commit6a9c951e2ccbf768c87ed4226565a7117c8e2747 (patch)
tree95f129e4e4970979f6e65da5ba90cd3fd4e61074 /Assets/Scripts/Test/ArmorSoldierScript.cs
parent4cdbafbf3fa3a6abb25a0a5cd46602504c58c8e7 (diff)
*misc
Diffstat (limited to 'Assets/Scripts/Test/ArmorSoldierScript.cs')
-rw-r--r--Assets/Scripts/Test/ArmorSoldierScript.cs17
1 files changed, 12 insertions, 5 deletions
diff --git a/Assets/Scripts/Test/ArmorSoldierScript.cs b/Assets/Scripts/Test/ArmorSoldierScript.cs
index dd4cd3e3..c86ca009 100644
--- a/Assets/Scripts/Test/ArmorSoldierScript.cs
+++ b/Assets/Scripts/Test/ArmorSoldierScript.cs
@@ -21,11 +21,18 @@ public partial class ArmorSoldierScript : Avatar, IInteractable
private void OnAnimatorMove()
{
- Animator animator = GetComponent<Animator>();
-
- // animator.deltaPosition和animator.deltaRotation是animator做的root motion后的结果
- // 在后面做一个硬性约束z=0,将角色限制在z=0平面上
- if (animator)
+ Animator animator = GetComponent<Animator>();
+
+ AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
+
+ // animator.deltaPosition和animator.deltaRotation是animator做的root motion后的结果
+ // 在后面做一个硬性约束z=0,将角色限制在z=0平面上
+ if (stateInfo.IsTag("IgnoreRootMotion"))
+ {
+ // ignore root motion
+ //Debug.Log("ignore root motion ");
+ }
+ else
{
Vector3 position = transform.position;
position.x += animator.deltaPosition.x;