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authorchai <chaifix@163.com>2020-11-16 08:30:54 +0800
committerchai <chaifix@163.com>2020-11-16 08:30:54 +0800
commitf325841eff10ae492ce6c634d4b07cf058a068c6 (patch)
tree980d81a4b87d571fcb893fc44f8809af97466bca /Assets/Scripts/Test/ArmorSoldierScript.cs
parentbe3ca8b172f22ce7c4c4316745e0df05de58b069 (diff)
*state system
Diffstat (limited to 'Assets/Scripts/Test/ArmorSoldierScript.cs')
-rw-r--r--Assets/Scripts/Test/ArmorSoldierScript.cs17
1 files changed, 11 insertions, 6 deletions
diff --git a/Assets/Scripts/Test/ArmorSoldierScript.cs b/Assets/Scripts/Test/ArmorSoldierScript.cs
index b6863a23..dd4cd3e3 100644
--- a/Assets/Scripts/Test/ArmorSoldierScript.cs
+++ b/Assets/Scripts/Test/ArmorSoldierScript.cs
@@ -2,14 +2,21 @@
using System.Collections.Generic;
using UnityEngine;
-public class ArmorSoldierScript : Avatar
+public partial class ArmorSoldierScript : Avatar, IInteractable
{
- int Anim_HurtFront;
+ public Animator m_Animator;
+
+ void Awake()
+ {
+ m_Animator = GetComponent<Animator>();
+ }
private void Start()
{
- base.Init();
- Anim_HurtFront = Animator.StringToHash("Hurt_Front");
+ base.Init();
+
+ SetupAnim();
+ SetupStates();
}
private void OnAnimatorMove()
@@ -32,8 +39,6 @@ public class ArmorSoldierScript : Avatar
public void Hurt()
{
- Animator animator = GetComponent<Animator>();
- animator.CrossFade(Anim_HurtFront, 0);
}
public override void OnHurt(HurtInfo hurtInfo)