diff options
author | chai <chaifix@163.com> | 2020-11-16 14:36:17 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2020-11-16 14:36:17 +0800 |
commit | 6a9c951e2ccbf768c87ed4226565a7117c8e2747 (patch) | |
tree | 95f129e4e4970979f6e65da5ba90cd3fd4e61074 /Assets/Scripts/Test/ArmorSoldierScript_States.cs | |
parent | 4cdbafbf3fa3a6abb25a0a5cd46602504c58c8e7 (diff) |
*misc
Diffstat (limited to 'Assets/Scripts/Test/ArmorSoldierScript_States.cs')
-rw-r--r-- | Assets/Scripts/Test/ArmorSoldierScript_States.cs | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/Assets/Scripts/Test/ArmorSoldierScript_States.cs b/Assets/Scripts/Test/ArmorSoldierScript_States.cs index 67eca581..07a4ce74 100644 --- a/Assets/Scripts/Test/ArmorSoldierScript_States.cs +++ b/Assets/Scripts/Test/ArmorSoldierScript_States.cs @@ -35,15 +35,20 @@ public partial class ArmorSoldierScript : Avatar, IInteractable //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ActionSwitchState switchToIdle = new ActionSwitchState(m_StateSystem, idle); - Trigger trigger = null; - - - //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // state setup - //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - - // air hurt - ConditionMotionAtEnd airAtEnd = new ConditionMotionAtEnd(m_Animator, Anim_AirHurt); + Trigger trigger = null;
+
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // state setup
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+ // light hurt
+ ConditionMotionAtEnd lightHurtAtEnd = new ConditionMotionAtEnd(m_Animator, Anim_LightHurt);
+ trigger = new Trigger(lightHurtAtEnd, switchToIdle); + lightHurt.AddTrigger(trigger); +
+ // air hurt
+ ConditionMotionAtEnd airAtEnd = new ConditionMotionAtEnd(m_Animator, Anim_AirHurt); trigger = new Trigger(And(airAtEnd, Not(condInAir)), switchToIdle); airHurt.AddTrigger(trigger); |