diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Test/FootIKTest.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/Scripts/Test/FootIKTest.cs')
-rw-r--r-- | Assets/Scripts/Test/FootIKTest.cs | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/Assets/Scripts/Test/FootIKTest.cs b/Assets/Scripts/Test/FootIKTest.cs deleted file mode 100644 index 5b939619..00000000 --- a/Assets/Scripts/Test/FootIKTest.cs +++ /dev/null @@ -1,69 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class FootIKTest : MonoBehaviour
-{
-
- Animator anim;
-
- public LayerMask layerMask;
-
- [Range(0, 1f)]
- public float DistanceToGround;
-
- private void Start()
- {
-
- anim = GetComponent<Animator>();
-
- }
-
- private void OnAnimatorIK(int layerIndex)
- {
-
- if (anim)
- {
-
- anim.SetIKPositionWeight(AvatarIKGoal.LeftFoot, anim.GetFloat("IKLeftFootWeight"));
- anim.SetIKRotationWeight(AvatarIKGoal.LeftFoot, anim.GetFloat("IKLeftFootWeight"));
- anim.SetIKPositionWeight(AvatarIKGoal.RightFoot, anim.GetFloat("IKRightFootWeight"));
- anim.SetIKRotationWeight(AvatarIKGoal.RightFoot, anim.GetFloat("IKRightFootWeight"));
-
- // Left Foot
- RaycastHit hit;
- Ray ray = new Ray(anim.GetIKPosition(AvatarIKGoal.LeftFoot) + Vector3.up, Vector3.down);
- if (Physics.Raycast(ray, out hit, DistanceToGround + 1f, layerMask))
- {
- if (hit.transform.tag == "Walkable")
- {
- Vector3 footOriginForward = anim.GetBoneTransform(HumanBodyBones.LeftFoot).forward;
- Vector3 footPosition = hit.point;
- footPosition.y += DistanceToGround;
- anim.SetIKPosition(AvatarIKGoal.LeftFoot, footPosition);
- anim.SetIKRotation(AvatarIKGoal.LeftFoot, Quaternion.LookRotation(footOriginForward - Vector3.Dot(footOriginForward, hit.normal) *(hit.normal), hit.normal));
- }
- }
-
- // Right Foot
- ray = new Ray(anim.GetIKPosition(AvatarIKGoal.RightFoot) + Vector3.up, Vector3.down);
- if (Physics.Raycast(ray, out hit, DistanceToGround + 1f, layerMask))
- {
-
- if (hit.transform.tag == "Walkable")
- {
- Vector3 footOriginForward = anim.GetBoneTransform(HumanBodyBones.RightFoot).forward;
- Vector3 footPosition = hit.point;
- footPosition.y += DistanceToGround;
- anim.SetIKPosition(AvatarIKGoal.RightFoot, footPosition);
- anim.SetIKRotation(AvatarIKGoal.RightFoot, Quaternion.LookRotation(footOriginForward - Vector3.Dot(footOriginForward, hit.normal) * (hit.normal), hit.normal));
- }
-
- }
-
-
- }
-
- }
-
-}
\ No newline at end of file |