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authorchai <chaifix@163.com>2020-11-16 08:30:54 +0800
committerchai <chaifix@163.com>2020-11-16 08:30:54 +0800
commitf325841eff10ae492ce6c634d4b07cf058a068c6 (patch)
tree980d81a4b87d571fcb893fc44f8809af97466bca /Assets/Scripts/Test/SaionjiScript.cs
parentbe3ca8b172f22ce7c4c4316745e0df05de58b069 (diff)
*state system
Diffstat (limited to 'Assets/Scripts/Test/SaionjiScript.cs')
-rw-r--r--Assets/Scripts/Test/SaionjiScript.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs
index e2386350..4e3bf23f 100644
--- a/Assets/Scripts/Test/SaionjiScript.cs
+++ b/Assets/Scripts/Test/SaionjiScript.cs
@@ -24,7 +24,7 @@ public partial class SaionjiScript : Avatar
[SerializeField]
private Weapon m_Weapon;
- public bool EnableAbilitySystem;
+ public bool EnableStateSystem;
public EffectHandler[] Effects;
@@ -45,14 +45,14 @@ public partial class SaionjiScript : Avatar
GetAnimHash();
- if (EnableAbilitySystem)
- SetupAbilities();
+ if (EnableStateSystem)
+ SetupStates();
}
//private void Update()
//{
- // //if (EnableAbilitySystem)
- // // m_AbilitySystem.OnUpdate();
+ // //if (EnableStateSystem)
+ // // m_StateSystem.OnUpdate();
//}
// 更新顺序: