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authorchai <chaifix@163.com>2020-10-17 15:39:34 +0800
committerchai <chaifix@163.com>2020-10-17 15:39:34 +0800
commitfee35151213939d61d2dbd9d6a0ba71ac93b91cf (patch)
tree3aa986e27f36e47242b9a12b7e7b6a8d5d8c0fc8 /Assets/Scripts/Test/SaionjiScript.cs
parentf99c4d56cf95c563e95d3965ffd6d8ba33b660ee (diff)
+ 连击测试
Diffstat (limited to 'Assets/Scripts/Test/SaionjiScript.cs')
-rw-r--r--Assets/Scripts/Test/SaionjiScript.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/Assets/Scripts/Test/SaionjiScript.cs b/Assets/Scripts/Test/SaionjiScript.cs
index a7ba6091..871f155f 100644
--- a/Assets/Scripts/Test/SaionjiScript.cs
+++ b/Assets/Scripts/Test/SaionjiScript.cs
@@ -14,6 +14,8 @@ public partial class SaionjiScript : MonoBehaviour
public bool UsePistol;
public bool UseBlade;
+ public bool EnableAbilitySystem;
+
// Start is called before the first frame update
void Start()
{
@@ -25,6 +27,16 @@ public partial class SaionjiScript : MonoBehaviour
Go_PistolR.SetActive(UsePistol);
Go_Blade.SetActive(UseBlade);
+ GetAnimHash();
+
+ if (EnableAbilitySystem)
+ SetupAbilities();
+ }
+
+ private void Update()
+ {
+ if (EnableAbilitySystem)
+ m_AbilitySystem.OnUpdate();
}
// 更新顺序: