diff options
author | chai <chaifix@163.com> | 2020-11-16 14:36:17 +0800 |
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committer | chai <chaifix@163.com> | 2020-11-16 14:36:17 +0800 |
commit | 6a9c951e2ccbf768c87ed4226565a7117c8e2747 (patch) | |
tree | 95f129e4e4970979f6e65da5ba90cd3fd4e61074 /Assets/Scripts/Test/SaionjiScript_States.cs | |
parent | 4cdbafbf3fa3a6abb25a0a5cd46602504c58c8e7 (diff) |
*misc
Diffstat (limited to 'Assets/Scripts/Test/SaionjiScript_States.cs')
-rw-r--r-- | Assets/Scripts/Test/SaionjiScript_States.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Assets/Scripts/Test/SaionjiScript_States.cs b/Assets/Scripts/Test/SaionjiScript_States.cs index 68d09280..0176b976 100644 --- a/Assets/Scripts/Test/SaionjiScript_States.cs +++ b/Assets/Scripts/Test/SaionjiScript_States.cs @@ -44,10 +44,10 @@ public partial class SaionjiScript : Avatar //招式会绑定一个motion HitDefination hitDef = new HitDefination - { - type = HitType.Air, - hurtAddForce = new Vector3(0, 10000, 0) - }; + {
+ type = HitType.Air, + hurtAddForce = new Vector3(0, 20000, 0)
+ }; AttackState attk1 = new AttackState(animator, Anim_LightAttack1, m_Body); attk1.AddHitDefination(hitDef); AttackState attk2 = new AttackState(animator, Anim_LightAttack2, m_Body); @@ -79,7 +79,7 @@ public partial class SaionjiScript : Avatar hitDef = new HitDefination { type = HitType.Air, - hurtAddForce = new Vector3(0,5000,0) + hurtAddForce = new Vector3(0,10000,0) }; airAttk1.AddHitDefination(hitDef); |