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authorchai <chaifix@163.com>2020-11-06 20:41:04 +0800
committerchai <chaifix@163.com>2020-11-06 20:41:04 +0800
commit79ff94365b572d0e64ba945dcef2641ee508faa7 (patch)
tree063b2f29aa312885725e3ac203f9355d303f754d /Assets/Scripts/Test
parent6118fbc482417cdd44f21748fc02b093a3e0ac7b (diff)
*空中攻击
Diffstat (limited to 'Assets/Scripts/Test')
-rw-r--r--Assets/Scripts/Test/SaionjiScript_Ability.cs34
-rw-r--r--Assets/Scripts/Test/SaionjiScript_Effect.cs13
-rw-r--r--Assets/Scripts/Test/SaionjiScript_Effect.cs.meta11
3 files changed, 47 insertions, 11 deletions
diff --git a/Assets/Scripts/Test/SaionjiScript_Ability.cs b/Assets/Scripts/Test/SaionjiScript_Ability.cs
index 665b787c..ae211b89 100644
--- a/Assets/Scripts/Test/SaionjiScript_Ability.cs
+++ b/Assets/Scripts/Test/SaionjiScript_Ability.cs
@@ -136,10 +136,15 @@ public partial class SaionjiScript : Avatar
ActionEffectGhost enableGhost = new ActionEffectGhost(Effects[0] as CharacterGhostEffect);
ActionDisableGhost disableGhost = new ActionDisableGhost(Effects[0] as CharacterGhostEffect);
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // conditions
- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ConditionCommand condLeftCmd = new ConditionCommand(GamepadButton.Left);
+ ActionActivateAfterImage enableAfterImage = new ActionActivateAfterImage(true);
+ ActionActivateAfterImage disaleAfterImage = new ActionActivateAfterImage(false);
+ ActionAfterImageInterval smallAfterImageInterval = new ActionAfterImageInterval(2);
+ ActionAfterImageInterval midiumAfterImageInterval = new ActionAfterImageInterval(5);
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ // conditions
+ ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ ConditionCommand condLeftCmd = new ConditionCommand(GamepadButton.Left);
ConditionCommand condRightCmd = new ConditionCommand(GamepadButton.Right);
ConditionNoMoveButtonHold condNoMoveButtonHold = new ConditionNoMoveButtonHold();
ConditionButtonHold condRightButtonHold = new ConditionButtonHold(GamepadButton.Right);
@@ -226,11 +231,11 @@ public partial class SaionjiScript : Avatar
move.AddTrigger(trigger);
// jump ability
- trigger = new Trigger(Ands(condInAir, condRightCmd, condRight2Cmd), new List<ActionBase> { towardRight, switchToAirDash, new ActionSetVelocity(m_Body, new Vector3(25, 0, 0)), new ActionDontUseGravity(m_Body) });
+ trigger = new Trigger(Ands(condInAir, condRightCmd, condRight2Cmd), new List<ActionBase> { towardRight, switchToAirDash, new ActionSetVelocity(m_Body, new Vector3(25, 0, 0)), new ActionDontUseGravity(m_Body), enableAfterImage, midiumAfterImageInterval});
jump.AddTrigger(trigger);
- trigger = new Trigger(Ands(condInAir, condLeftCmd, condLeft2Cmd), new List<ActionBase> { towardLeft, switchToAirDash, new ActionSetVelocity(m_Body, new Vector3(-25, 0, 0)), new ActionDontUseGravity(m_Body) });
+ trigger = new Trigger(Ands(condInAir, condLeftCmd, condLeft2Cmd), new List<ActionBase> { towardLeft, switchToAirDash, new ActionSetVelocity(m_Body, new Vector3(-25, 0, 0)), new ActionDontUseGravity(m_Body), enableAfterImage, midiumAfterImageInterval });
jump.AddTrigger(trigger);
- trigger = new Trigger(Ands(condInAir, condCircleCmd), new List<ActionBase> { switchToAirAttk1, new ActionSetLocalVelocity(m_Body, new Vector3(0, 0, 0)), new ActionDontUseGravity(m_Body)});
+ trigger = new Trigger(Ands(condInAir, condCircleCmd), new List<ActionBase> { switchToAirAttk1, new ActionSetLocalVelocity(m_Body, new Vector3(0, 0, 0)), new ActionDontUseGravity(m_Body), enableAfterImage, smallAfterImageInterval});
jump.AddTrigger(trigger);
ConditionCheckJumpState condCheckJump = new ConditionCheckJumpState(jump, JumpAbility.State.None, JumpAbility.Direction.Neutral);
trigger = new Trigger(And(condRightButtonHold, condCheckJump), new List<ActionBase> { towardRight, new ActionSetVelocityX(m_Body, 4)}, TriggerOnlyOnce.Off, TriggerSwallow.Off);
@@ -376,14 +381,21 @@ public partial class SaionjiScript : Avatar
trigger = new Trigger(And(condGun4MotionRange, condLeft2Cmd), new List<ActionBase> { switchToDash, towardLeft });
gun4.AddTrigger(trigger);
- // air dash
- trigger = new Trigger(new ConditionMotionAtEnd(animator, Anim_AirDash), new List<ActionBase> { new ActionSetVelocity(m_Body, Vector3.zero), new ActionUseGravity(m_Body), toJump });
+ // air dash
+ trigger = new Trigger(new ConditionMotionRange(animator, 0.8f, 1f), disaleAfterImage, TriggerOnlyOnce.On, TriggerSwallow.Off);
+ airDash.AddTrigger(trigger);
+ trigger = new Trigger(new ConditionMotionAtEnd(animator, Anim_AirDash), new List<ActionBase> { new ActionSetVelocity(m_Body, Vector3.zero), new ActionUseGravity(m_Body), toJump });
airDash.AddTrigger(trigger);
- trigger = new Trigger(new ConditionMotionAtEnd(animator, Anim_AirAttack1), new List<ActionBase> { new ActionSetVelocity(m_Body, Vector3.zero), new ActionUseGravity(m_Body), toJump });
+ trigger = new Trigger(new ConditionMotionRange(animator, 0.18f, 1f), new ActionPlayEffect("Air_Attk1", this, new Vector3(-136.805f, 0, 0), new Vector3(0.8f, 0.8f, 0.8f)), TriggerOnlyOnce.On, TriggerSwallow.Off);
+ airAttk1.AddTrigger(trigger);
+ trigger = new Trigger(new ConditionMotionRange(animator, 0.6f,1f), disaleAfterImage, TriggerOnlyOnce.On, TriggerSwallow.Off);
+ airAttk1.AddTrigger(trigger);
+ trigger = new Trigger(new ConditionMotionAtEnd(animator, Anim_AirAttack1), new List<ActionBase> { new ActionSetVelocity(m_Body, Vector3.zero), new ActionUseGravity(m_Body), toJump});
airAttk1.AddTrigger(trigger);
+ airAttk1.AddHitDefination(hitDef);
- m_AbilitySystem.ForceStart(idle);
+ m_AbilitySystem.ForceStart(idle);
}
} \ No newline at end of file
diff --git a/Assets/Scripts/Test/SaionjiScript_Effect.cs b/Assets/Scripts/Test/SaionjiScript_Effect.cs
new file mode 100644
index 00000000..f07ce915
--- /dev/null
+++ b/Assets/Scripts/Test/SaionjiScript_Effect.cs
@@ -0,0 +1,13 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public partial class SaionjiScript : Avatar
+{
+ public Transform m_Hips;
+
+ public override Vector3 GetEffectPosition()
+ {
+ return m_Hips.position;
+ }
+}
diff --git a/Assets/Scripts/Test/SaionjiScript_Effect.cs.meta b/Assets/Scripts/Test/SaionjiScript_Effect.cs.meta
new file mode 100644
index 00000000..d24fd6f2
--- /dev/null
+++ b/Assets/Scripts/Test/SaionjiScript_Effect.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 69ccf56f65f14b84a89682dbe0cdb58e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: