diff options
author | chai <chaifix@163.com> | 2021-08-03 19:33:43 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-08-03 19:33:43 +0800 |
commit | 494d3f727786ff70753692d8de019d9600a007e1 (patch) | |
tree | 1b328a0d2d8943157903065ca3441b9f6485e3f9 /Assets/Scripts/Unit/Action | |
parent | 31666a451a74183b74557208812a9b47053c3f08 (diff) |
*misc
Diffstat (limited to 'Assets/Scripts/Unit/Action')
-rw-r--r-- | Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs | 10 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Action/WaitForLanding.cs | 25 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Action/WaitForLanding.cs.meta | 11 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Action/WaitForTransitionDone.cs | 25 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta | 11 |
5 files changed, 78 insertions, 4 deletions
diff --git a/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs b/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs index 3f5d20d4..ab755b64 100644 --- a/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs +++ b/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs @@ -6,17 +6,19 @@ using UnityEngine; public class WaitForActionReachEnd : IEnumerator { UnitAnimation m_UnitAnimation; - - public WaitForActionReachEnd(UnitAnimation unitAnim) + UnitAnimation.ELayer m_Layer;
+
+ public WaitForActionReachEnd(UnitAnimation unitAnim, UnitAnimation.ELayer layer = UnitAnimation.ELayer.Basic) { m_UnitAnimation = unitAnim; - } + m_Layer = layer; + } public object Current => null; public bool MoveNext() { - var stateInfo = m_UnitAnimation.stateInfo; + var stateInfo = m_UnitAnimation.layers[(int)m_Layer].stateInfo; float normalTime = stateInfo.normalizedTime; LogHelper.Log(stateInfo.loop.ToString()); return normalTime < 1f; diff --git a/Assets/Scripts/Unit/Action/WaitForLanding.cs b/Assets/Scripts/Unit/Action/WaitForLanding.cs new file mode 100644 index 00000000..5c9736ac --- /dev/null +++ b/Assets/Scripts/Unit/Action/WaitForLanding.cs @@ -0,0 +1,25 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class WaitForLanding : IEnumerator +{
+ UnitController controller;
+
+ public WaitForLanding(UnitController controller)
+ {
+ this.controller = controller;
+ }
+
+ public object Current => null;
+
+ public bool MoveNext()
+ { + return controller.isInAir;
+ }
+
+ public void Reset()
+ {
+ } +} diff --git a/Assets/Scripts/Unit/Action/WaitForLanding.cs.meta b/Assets/Scripts/Unit/Action/WaitForLanding.cs.meta new file mode 100644 index 00000000..5098bc64 --- /dev/null +++ b/Assets/Scripts/Unit/Action/WaitForLanding.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a8352853e3875584bb29bdcff4d9a586 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs b/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs new file mode 100644 index 00000000..82f3e792 --- /dev/null +++ b/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs @@ -0,0 +1,25 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class WaitForTransitionDone : IEnumerator +{
+ UnitAnimation m_UnitAnimation;
+
+ public WaitForTransitionDone(UnitAnimation unitAnim)
+ {
+ m_UnitAnimation = unitAnim;
+ }
+
+ public object Current => null;
+
+ public bool MoveNext()
+ { + return m_UnitAnimation.isInTransition;
+ }
+
+ public void Reset()
+ {
+ } +} diff --git a/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta b/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta new file mode 100644 index 00000000..54f35f87 --- /dev/null +++ b/Assets/Scripts/Unit/Action/WaitForTransitionDone.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1729935affb1cc14c839545a43360dcb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |