diff options
author | chai <chaifix@163.com> | 2021-08-29 19:44:31 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-08-29 19:44:31 +0800 |
commit | cf4e1f9833c810e18429ddf40f4bcf9052ff17ac (patch) | |
tree | 2cfae8edc3966b084baabfd5366c1c928a113c29 /Assets/Scripts/Unit/Action | |
parent | d88698a454fbfe306bd0142660172bdd6e93ecf3 (diff) |
*monster
Diffstat (limited to 'Assets/Scripts/Unit/Action')
-rw-r--r-- | Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs b/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs index 47aa639c..c2dd5f92 100644 --- a/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs +++ b/Assets/Scripts/Unit/Action/WaitForActionReachEnd.cs @@ -6,9 +6,9 @@ using UnityEngine; public class WaitForActionReachEnd : IEnumerator { UnitAnimation m_UnitAnimation; - UnitAnimation.ELayer m_Layer;
+ int m_Layer;
- public WaitForActionReachEnd(UnitAnimation unitAnim, UnitAnimation.ELayer layer = UnitAnimation.ELayer.Basic) + public WaitForActionReachEnd(UnitAnimation unitAnim, int layer = 0) { m_UnitAnimation = unitAnim; m_Layer = layer; @@ -18,7 +18,7 @@ public class WaitForActionReachEnd : IEnumerator public bool MoveNext() { - var stateInfo = m_UnitAnimation.layers[(int)m_Layer].stateInfo; + var stateInfo = m_UnitAnimation.layers[m_Layer].stateInfo; float normalTime = stateInfo.normalizedTime; return normalTime < 1f; } |