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authorchai <chaifix@163.com>2021-08-03 19:33:43 +0800
committerchai <chaifix@163.com>2021-08-03 19:33:43 +0800
commit494d3f727786ff70753692d8de019d9600a007e1 (patch)
tree1b328a0d2d8943157903065ca3441b9f6485e3f9 /Assets/Scripts/Unit/AnimationData.cs
parent31666a451a74183b74557208812a9b47053c3f08 (diff)
*misc
Diffstat (limited to 'Assets/Scripts/Unit/AnimationData.cs')
-rw-r--r--Assets/Scripts/Unit/AnimationData.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/Assets/Scripts/Unit/AnimationData.cs b/Assets/Scripts/Unit/AnimationData.cs
index f1204a50..9c880670 100644
--- a/Assets/Scripts/Unit/AnimationData.cs
+++ b/Assets/Scripts/Unit/AnimationData.cs
@@ -6,7 +6,7 @@ using UnityEngine;
using UnityEditor;
#endif
-// 某个动画的数据,包括帧事件、碰撞盒
+// 某个动画的数据,包括帧事件、碰撞盒、速度曲线
[CreateAssetMenu(fileName = "Animation Data")]
public class AnimationData : ScriptableObject
{
@@ -20,7 +20,10 @@ public class AnimationData : ScriptableObject
public List<ColliderData> throwBoxes;
public List<ColliderData> blockBoxes;
public List<ColliderData> defendBoxes;
-
+
+ // 对应的进度的播放速度,默认是1
+ public AnimationCurve curve;
+
public int GetBoxesCount()
{
int hurt = hurtBoxes != null ? hurtBoxes.Count : 0;