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authorchai <chaifix@163.com>2021-09-10 20:18:36 +0800
committerchai <chaifix@163.com>2021-09-10 20:18:36 +0800
commit4e46f701027da081d60aa96e0814996c7acfa70a (patch)
treecd4ec98af78dd957e5abb93497db415a708fd93e /Assets/Scripts/Unit/AnimationData.cs
parent259d0669aecc184af3c99f3cf9d279f07ae0168f (diff)
*misc
Diffstat (limited to 'Assets/Scripts/Unit/AnimationData.cs')
-rw-r--r--Assets/Scripts/Unit/AnimationData.cs15
1 files changed, 8 insertions, 7 deletions
diff --git a/Assets/Scripts/Unit/AnimationData.cs b/Assets/Scripts/Unit/AnimationData.cs
index 7ec5ddd0..c62e35fc 100644
--- a/Assets/Scripts/Unit/AnimationData.cs
+++ b/Assets/Scripts/Unit/AnimationData.cs
@@ -10,9 +10,9 @@ using UnityEditor;
public enum EAnimationToogle
{
- Combo = 0, // 连击
- SuperArmor = 1, //霸体
- Break = 2, // 打断
+ Combo = 0, // 连击
+ SuperArmor = 1, // 霸体
+ Break = 2, // 打断
}
[Serializable]
@@ -79,10 +79,11 @@ public class ParameterDictionary : SerializableDictionary<EAnimationParameter, A
// 动画属性
public enum EAnimationProperty
{
- ComboTimeOffset = 1,
- IgnoreY = 2,
- TransitionInDuration = 3,
- CanBeInterrupted = 4, // 是否可以被打断
+ ComboTimeOffset = 1, // 如果是连击跳转过来,动作开始的时间偏移
+ IgnoreY = 2, // 忽略roomotion在y轴的变化
+ TransitionInDuration = 3, // 过渡到这个动作的时间
+ TransitionOutDuration = 5, // 过渡到下一个动作的时间
+ CanBeInterrupted = 4, // 是否可以被打断
}
[Serializable]