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authorchai <chaifix@163.com>2021-08-06 09:31:08 +0800
committerchai <chaifix@163.com>2021-08-06 09:31:08 +0800
commit35f2e468715e12d93cb88f2258c2d0ae82d1d189 (patch)
tree1edb1f0919cee10352e8e732654c959ff2e471dd /Assets/Scripts/Unit/Collider/CollisionSystem.cs
parent128d70642ddb8fa7818a84d0d23ca24ed2f8802c (diff)
*collision
Diffstat (limited to 'Assets/Scripts/Unit/Collider/CollisionSystem.cs')
-rw-r--r--Assets/Scripts/Unit/Collider/CollisionSystem.cs108
1 files changed, 108 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Collider/CollisionSystem.cs b/Assets/Scripts/Unit/Collider/CollisionSystem.cs
new file mode 100644
index 00000000..efbb2784
--- /dev/null
+++ b/Assets/Scripts/Unit/Collider/CollisionSystem.cs
@@ -0,0 +1,108 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public struct ColliderDescriptor
+{
+ public ColliderInfo colliderInfo;
+ public UnitCollider unitCollider;
+}
+
+public struct CollisionInfo
+{
+ ColliderDescriptor collider; // 主动
+ ColliderDescriptor collidee; // 从动
+}
+
+public class CollisionSystem : SingletonMB<CollisionSystem>
+{
+ public delegate void StageHandle();
+
+ public StageHandle onSolveHit;
+
+ [SerializeField]
+ private int m_UnitColliderCount;
+
+ ColliderRegistry registry { get { return ColliderRegistry.Instance; } }
+
+ private void Start()
+ {
+ }
+
+ void Update()
+ {
+ m_UnitColliderCount = registry.colliders != null ? registry.colliders.Count : 0;
+
+ SolveHit();
+ }
+
+ // hitbox <-> hurtbox
+ void SolveHit()
+ {
+ // collect all hit box
+ List<ColliderDescriptor> hitboxes = ListPool<ColliderDescriptor>.Get();
+ foreach (var collider in registry.colliders)
+ {
+ ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HitBox);
+ if (boxes == null || boxes.Length == 0)
+ continue;
+ for(int i = 0; i < boxes.Length; ++i)
+ {
+ ColliderDescriptor descriptor = new ColliderDescriptor();
+ descriptor.colliderInfo = boxes[i];
+ descriptor.unitCollider = collider;
+ hitboxes.Add(descriptor);
+ }
+ }
+ // collect all hurt box
+ List<ColliderDescriptor> hurtboxes = ListPool<ColliderDescriptor>.Get();
+ foreach (var collider in registry.colliders)
+ {
+ ColliderInfo[] boxes = collider.GetCurrentBoxesInfoByType(ColliderBox.EColliderType.HurtBox);
+ if (boxes == null || boxes.Length == 0)
+ continue;
+ for (int i = 0; i < boxes.Length; ++i)
+ {
+ ColliderDescriptor descriptor = new ColliderDescriptor();
+ descriptor.colliderInfo = boxes[i];
+ descriptor.unitCollider = collider;
+ hurtboxes.Add(descriptor);
+ }
+ }
+
+ // solve
+ for(int i = 0; i < hitboxes.Count; ++ i)
+ {
+ ColliderDescriptor hitbox = hitboxes[i];
+ for (int j = 0; j < hurtboxes.Count; ++j)
+ {
+ ColliderDescriptor hurtbox = hurtboxes[j];
+ if (hitbox.unitCollider == hurtbox.unitCollider) // 同一个角色的hitbox和hurtbox不交互
+ continue;
+
+ }
+ }
+
+ ListPool<ColliderDescriptor>.Release(hitboxes);
+ ListPool<ColliderDescriptor>.Release(hurtboxes);
+ }
+
+ // throwbox <-> hurtbox
+ void SolveThrow()
+ {
+
+ }
+
+ // defendbox <-> hurtbox
+ void SolveDefend()
+ {
+
+ }
+
+ // blockbox <-> hitbox
+ void SolveBlock()
+ {
+
+ }
+
+}