diff options
author | chai <chaifix@163.com> | 2021-07-27 09:40:26 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-07-27 09:40:26 +0800 |
commit | 8bbc03542340b4ea7ca1e2beec2f11ff335851e8 (patch) | |
tree | 15a4bdebe7b8d9448c476e0f67b94a5a50bc2ec5 /Assets/Scripts/Unit/Component/UnitRender.cs | |
parent | 4ceee84cd45e4e3ec40ebd888e41bd47a938c2d5 (diff) |
*mic
Diffstat (limited to 'Assets/Scripts/Unit/Component/UnitRender.cs')
-rw-r--r-- | Assets/Scripts/Unit/Component/UnitRender.cs | 15 |
1 files changed, 4 insertions, 11 deletions
diff --git a/Assets/Scripts/Unit/Component/UnitRender.cs b/Assets/Scripts/Unit/Component/UnitRender.cs index cf308bab..2ba53a7d 100644 --- a/Assets/Scripts/Unit/Component/UnitRender.cs +++ b/Assets/Scripts/Unit/Component/UnitRender.cs @@ -2,18 +2,11 @@ using System.Collections.Generic;
using UnityEngine;
+// 控制角色渲染
[DisallowMultipleComponent]
-public class UnitRender : MonoBehaviour
+public class UnitRender : UnitComponent
{
- // Start is called before the first frame update
- void Start()
- {
-
- }
- // Update is called once per frame
- void Update()
- {
-
- }
+
+
}
|