diff options
author | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
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committer | chai <chaifix@163.com> | 2022-03-10 14:07:40 +0800 |
commit | 22891bf59032ba88262824255a706d652031384b (patch) | |
tree | 7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs | |
parent | 8b04ea73e540067f83870b61d89db4868fea5e8a (diff) |
* move folder
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs deleted file mode 100644 index ee111f73..00000000 --- a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs +++ /dev/null @@ -1,128 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class MonsterAnimation : UnitAnimation -{ - public enum ELayer - { - Basic = 0, - - Count, - } - - // 动作名,和animator里的state对应 - public enum EAnimState - { - // layer 0 - Idle = 0, - Move, - Jump, - - HitLight, - HitAir, - HitInAir, - HitBackHeavy, -
- Rise, - } - - public override void Initialize() - { - base.Initialize(); - - m_Animator = this.m_Owner.unitObj.GetComponent<Animator>(); - - m_Animator.speed = 0; - - m_LayerInfo = new AnimatorLayerInfo[2]; - m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic); - //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack); - - if (m_Animator == null) - { - LogHelper.LogError("没有挂Animator组件"); - } - - } - - public override void OnUpdate() - { - base.OnUpdate(); - - UpdateLayer(); - UpdateAnimation(); - UpdateRootMotion(); - } - - void UpdateLayer() - { - m_LayerInfo[0].OnUpdate(); - return; - for (int i = 0; i < m_LayerInfo.Length; ++i) - { - m_LayerInfo[i].OnUpdate(); - } - } - - void UpdateAnimation() - { - m_Animator.speed = 1; - m_Animator.Update(Time.deltaTime); - m_Animator.speed = 0; - } - - void UpdateRootMotion() - { - m_Owner.unitRootMotion.UpdateRootMotion(); - } - - public void AnimIdle() - { - this.CrossFade(EAnimState.Idle, 0.2f, 0); - } - - public void AnimHitLight() - { - this.Play(EAnimState.HitLight, 0, 0); - //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0); - } - - public void AnimHitAir() - { - this.Play(EAnimState.HitAir, 0, 0); - //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0); - } - - public void AnimHitInAir()
- {
- this.Play(EAnimState.HitInAir, 0, 0); - } - - public void AnimHitBackHeavy()
- {
- this.Play(EAnimState.HitBackHeavy, 0, 0); - } - - public void AnimRise() - { - this.CrossFade(EAnimState.Rise, 0); - } - - private void Play(EAnimState animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) - { - AnimatorLayerInfo layer = this.layers[layerIndex]; - if (layer == null) - return; - layer.OnPlay(animState.ToString(), normalizedTime); - } - - public void CrossFade(EAnimState animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f) - { - AnimatorLayerInfo layer = this.layers[layerIndex]; - if (layer == null) - return; - layer.OnCrossFade(animState.ToString(), normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime); - } - -} |