diff options
author | chai <chaifix@163.com> | 2021-09-01 09:49:36 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-01 09:49:36 +0800 |
commit | e7c9ddfae65a93336d414c2af90effd1d8bada82 (patch) | |
tree | e1e6e41d7e460ae3dd3bafb76979610ad928656d /Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs | |
parent | a5c191cf74238084d9bd9f805b4b6755f70d956d (diff) |
*misc
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs | 140 |
1 files changed, 72 insertions, 68 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs index 8a265f45..41f9e8b6 100644 --- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs +++ b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs @@ -6,7 +6,21 @@ using UnityEngine; public class PCAnimation : UnitAnimation { - public enum ELayer + +#if !ANIM_CROSS_FADE + // 切换动画 + public enum ETrigger + { + ToIdle, + ToMove, + ToJump, + ToAttack, + ToAirAttack, + ToLanding, + } +#endif + + public enum ELayer { Basic = 0, Attack, @@ -41,20 +55,11 @@ public class PCAnimation : UnitAnimation Attack1, Attack2, Attack3, - } -#if !ANIM_CROSS_FADE - // 切换动画 - public enum ETrigger - { - ToIdle, - ToMove, - ToJump, - ToAttack, - ToAirAttack, - ToLanding, - } -#endif + AirDash, + + LandingGround, + } private UnitActionData m_ActionData; @@ -70,7 +75,7 @@ public class PCAnimation : UnitAnimation m_Animator.speed = 0; m_LayerInfo = new AnimatorLayerInfo[2]; - m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic); + m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic, ELayer.Basic.ToString()); //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack); if (m_Animator == null) @@ -122,96 +127,95 @@ public class PCAnimation : UnitAnimation public void AnimIdle() { -#if ANIM_CROSS_FADE - m_Animator.CrossFade("Idle", 0.2f, 0); -#else - ResetAllTriggers(); - m_Animator.SetTrigger(ETrigger.ToIdle.ToString()); -#endif + this.CrossFade(EAnimState.Idle, 0.2f, 0); } public void AnimMove() { -#if ANIM_CROSS_FADE - m_Animator.CrossFade("Move", 0.01f, 0); -#else - ResetAllTriggers(); - m_Animator.SetTrigger(ETrigger.ToMove.ToString()); -#endif + this.CrossFade(EAnimState.Move, 0.01f, 0); } public void AnimJump() { -#if ANIM_CROSS_FADE - m_Animator.CrossFade("Jump", 0.01f); -#else - ResetAllTriggers(); - SetTrigger(ETrigger.ToJump); -#endif + this.CrossFade(EAnimState.Jump, 0.01f); } public void AnimAirAttack(int id) { m_Owner.unitCollider.OnAnimationChange(); -#if ANIM_CROSS_FADE - m_Animator.CrossFade("AirAttack" + id, 0.05f); -#else - ResetAllTriggers(); - SetTrigger(ETrigger.ToAirAttack); -#endif - } + switch (id) + { + case 0: + this.CrossFade(EAnimState.AirAttack0, 0.05f); + break; + case 1: + this.CrossFade(EAnimState.AirAttack1, 0.05f); + break; + case 2: + this.CrossFade(EAnimState.AirAttack2, 0.05f); + break; + case 3: + this.CrossFade(EAnimState.AirAttack3, 0.05f); + break; + } + } public void AnimAttack(int id) { m_Owner.unitCollider.OnAnimationChange(); - m_Animator.CrossFade("Attack" + id, 0.05f); + switch (id) + { + case 0: + this.CrossFade(EAnimState.Attack0, 0.05f); + break; + case 1: + this.CrossFade(EAnimState.Attack1, 0.05f); + break; + case 2: + this.CrossFade(EAnimState.Attack2, 0.05f); + break; + case 3: + this.CrossFade(EAnimState.Attack3, 0.05f); + break; + } } public void AnimAirDash() { if (layers[0].stateInfo.IsName("AirDash")) { - m_Animator.Play("AirDash", 0, 0); + this.Play(EAnimState.AirDash, 0, 0); } else { - m_Animator.CrossFade("AirDash", 0.05f); + this.CrossFade(EAnimState.AirDash, 0.05f); } } public void AnimLanding() { -#if ANIM_CROSS_FADE - m_Animator.CrossFade("Landing", 0.05f); -#else - ResetAllTriggers(); - SetTrigger(ETrigger.ToLanding); -#endif + this.CrossFade(EAnimState.Landing, 0.05f); } public void AnimLandingGround() { -#if ANIM_CROSS_FADE - m_Animator.CrossFade("LandingGround", 0.00f); -#else - ResetAllTriggers(); - SetTrigger(ETrigger.ToLanding); -#endif + this.CrossFade(EAnimState.LandingGround, 0.00f); } -#if !ANIM_CROSS_FADE - void ResetAllTriggers() + private void Play(EAnimState animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity) { - var values = Enum.GetValues(typeof(ETrigger)); - foreach (var e in values) - { - m_Animator.ResetTrigger(e.ToString()); - } - } -#endif + AnimatorLayerInfo layer = this.layers[layerIndex]; + if (layer == null) + return; + layer.OnPlay(animState.ToString(), normalizedTime); + } + + public void CrossFade(EAnimState animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f) + { + AnimatorLayerInfo layer = this.layers[layerIndex]; + if (layer == null) + return; + layer.OnCrossFade(animState.ToString(), normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime); + } - private void Play(string animState, float fade = 0.1f, float offset = 0f, int layer = 0) - { - m_Animator.CrossFade(animState, fade, layer, offset); - } } |