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authorchai <chaifix@163.com>2021-09-01 09:49:36 +0800
committerchai <chaifix@163.com>2021-09-01 09:49:36 +0800
commite7c9ddfae65a93336d414c2af90effd1d8bada82 (patch)
treee1e6e41d7e460ae3dd3bafb76979610ad928656d /Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
parenta5c191cf74238084d9bd9f805b4b6755f70d956d (diff)
*misc
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs140
1 files changed, 72 insertions, 68 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
index 8a265f45..41f9e8b6 100644
--- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
@@ -6,7 +6,21 @@ using UnityEngine;
public class PCAnimation : UnitAnimation
{
- public enum ELayer
+
+#if !ANIM_CROSS_FADE
+ // 切换动画
+ public enum ETrigger
+ {
+ ToIdle,
+ ToMove,
+ ToJump,
+ ToAttack,
+ ToAirAttack,
+ ToLanding,
+ }
+#endif
+
+ public enum ELayer
{
Basic = 0,
Attack,
@@ -41,20 +55,11 @@ public class PCAnimation : UnitAnimation
Attack1,
Attack2,
Attack3,
- }
-#if !ANIM_CROSS_FADE
- // 切换动画
- public enum ETrigger
- {
- ToIdle,
- ToMove,
- ToJump,
- ToAttack,
- ToAirAttack,
- ToLanding,
- }
-#endif
+ AirDash,
+
+ LandingGround,
+ }
private UnitActionData m_ActionData;
@@ -70,7 +75,7 @@ public class PCAnimation : UnitAnimation
m_Animator.speed = 0;
m_LayerInfo = new AnimatorLayerInfo[2];
- m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic);
+ m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic, ELayer.Basic.ToString());
//m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack);
if (m_Animator == null)
@@ -122,96 +127,95 @@ public class PCAnimation : UnitAnimation
public void AnimIdle()
{
-#if ANIM_CROSS_FADE
- m_Animator.CrossFade("Idle", 0.2f, 0);
-#else
- ResetAllTriggers();
- m_Animator.SetTrigger(ETrigger.ToIdle.ToString());
-#endif
+ this.CrossFade(EAnimState.Idle, 0.2f, 0);
}
public void AnimMove()
{
-#if ANIM_CROSS_FADE
- m_Animator.CrossFade("Move", 0.01f, 0);
-#else
- ResetAllTriggers();
- m_Animator.SetTrigger(ETrigger.ToMove.ToString());
-#endif
+ this.CrossFade(EAnimState.Move, 0.01f, 0);
}
public void AnimJump()
{
-#if ANIM_CROSS_FADE
- m_Animator.CrossFade("Jump", 0.01f);
-#else
- ResetAllTriggers();
- SetTrigger(ETrigger.ToJump);
-#endif
+ this.CrossFade(EAnimState.Jump, 0.01f);
}
public void AnimAirAttack(int id)
{
m_Owner.unitCollider.OnAnimationChange();
-#if ANIM_CROSS_FADE
- m_Animator.CrossFade("AirAttack" + id, 0.05f);
-#else
- ResetAllTriggers();
- SetTrigger(ETrigger.ToAirAttack);
-#endif
- }
+ switch (id)
+ {
+ case 0:
+ this.CrossFade(EAnimState.AirAttack0, 0.05f);
+ break;
+ case 1:
+ this.CrossFade(EAnimState.AirAttack1, 0.05f);
+ break;
+ case 2:
+ this.CrossFade(EAnimState.AirAttack2, 0.05f);
+ break;
+ case 3:
+ this.CrossFade(EAnimState.AirAttack3, 0.05f);
+ break;
+ }
+ }
public void AnimAttack(int id)
{
m_Owner.unitCollider.OnAnimationChange();
- m_Animator.CrossFade("Attack" + id, 0.05f);
+ switch (id)
+ {
+ case 0:
+ this.CrossFade(EAnimState.Attack0, 0.05f);
+ break;
+ case 1:
+ this.CrossFade(EAnimState.Attack1, 0.05f);
+ break;
+ case 2:
+ this.CrossFade(EAnimState.Attack2, 0.05f);
+ break;
+ case 3:
+ this.CrossFade(EAnimState.Attack3, 0.05f);
+ break;
+ }
}
public void AnimAirDash()
{
if (layers[0].stateInfo.IsName("AirDash"))
{
- m_Animator.Play("AirDash", 0, 0);
+ this.Play(EAnimState.AirDash, 0, 0);
}
else
{
- m_Animator.CrossFade("AirDash", 0.05f);
+ this.CrossFade(EAnimState.AirDash, 0.05f);
}
}
public void AnimLanding()
{
-#if ANIM_CROSS_FADE
- m_Animator.CrossFade("Landing", 0.05f);
-#else
- ResetAllTriggers();
- SetTrigger(ETrigger.ToLanding);
-#endif
+ this.CrossFade(EAnimState.Landing, 0.05f);
}
public void AnimLandingGround()
{
-#if ANIM_CROSS_FADE
- m_Animator.CrossFade("LandingGround", 0.00f);
-#else
- ResetAllTriggers();
- SetTrigger(ETrigger.ToLanding);
-#endif
+ this.CrossFade(EAnimState.LandingGround, 0.00f);
}
-#if !ANIM_CROSS_FADE
- void ResetAllTriggers()
+ private void Play(EAnimState animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity)
{
- var values = Enum.GetValues(typeof(ETrigger));
- foreach (var e in values)
- {
- m_Animator.ResetTrigger(e.ToString());
- }
- }
-#endif
+ AnimatorLayerInfo layer = this.layers[layerIndex];
+ if (layer == null)
+ return;
+ layer.OnPlay(animState.ToString(), normalizedTime);
+ }
+
+ public void CrossFade(EAnimState animState, float normalizedTransitionDuration, int layerIndex = 0, float normalizedTimeOffset = float.NegativeInfinity, float normalizedTransitionTime = 0.0f)
+ {
+ AnimatorLayerInfo layer = this.layers[layerIndex];
+ if (layer == null)
+ return;
+ layer.OnCrossFade(animState.ToString(), normalizedTransitionDuration, normalizedTimeOffset, normalizedTransitionTime);
+ }
- private void Play(string animState, float fade = 0.1f, float offset = 0f, int layer = 0)
- {
- m_Animator.CrossFade(animState, fade, layer, offset);
- }
}