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authorchai <chaifix@163.com>2021-09-15 19:58:59 +0800
committerchai <chaifix@163.com>2021-09-15 19:58:59 +0800
commit28b89971f0d3fd246443450c87f33996716facb3 (patch)
treef7ab8055490d06a39ea52de6ab8f6f701c6b3733 /Assets/Scripts/Unit/Components/UnitAnimation
parent5c559adec82205c3ce9427d6bfef5535867e2553 (diff)
*misc
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitAnimation')
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
index d036c5b4..ddf2c4cc 100644
--- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
@@ -41,7 +41,7 @@ public class AnimatorLayerInfo
}
// 当前在播放的动作
- // 如果处于transition中,动作不变,切换完成后才会到下一个动作
+ // 如果处于transition中,认为当前状态是transition的目标状态(和Animator规则不一样)
public AnimatorStateInfo stateInfo
{
get
@@ -262,6 +262,11 @@ public class UnitAnimation : UnitComponent
}
}
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ }
+
public void Play(string animState, int layerIndex = 0, float normalizedTime = float.NegativeInfinity)
{
AnimatorLayerInfo layer = this.layers[layerIndex];