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authorchai <chaifix@163.com>2021-09-09 14:58:31 +0800
committerchai <chaifix@163.com>2021-09-09 14:58:31 +0800
commit491fab84700fd96a5140000679a11ca93349c8d1 (patch)
treec3f4e37217e161ee5ef6833e67f676a0b85bfdab /Assets/Scripts/Unit/Components/UnitAnimation
parentee156b2a7254d58e646dc44f5828c7e1eb8e1b64 (diff)
*air combo
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitAnimation')
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs
index 91583d34..ee111f73 100644
--- a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs
@@ -21,6 +21,7 @@ public class MonsterAnimation : UnitAnimation
HitLight,
HitAir,
+ HitInAir,
HitBackHeavy,
Rise,
@@ -93,6 +94,11 @@ public class MonsterAnimation : UnitAnimation
//m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0);
}
+ public void AnimHitInAir()
+ {
+ this.Play(EAnimState.HitInAir, 0, 0);
+ }
+
public void AnimHitBackHeavy()
{
this.Play(EAnimState.HitBackHeavy, 0, 0);