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authorchai <chaifix@163.com>2021-09-08 23:46:05 +0800
committerchai <chaifix@163.com>2021-09-08 23:46:05 +0800
commitaaea0c7f800a39f5e43e36e18837b174d344afdf (patch)
tree6c9f085f969750ff11ed4a7fa8e34dd19e42332b /Assets/Scripts/Unit/Components/UnitAnimation
parent2fa67922f08ef39b4d70bad001592aedf22c9018 (diff)
+action data
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitAnimation')
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs21
1 files changed, 6 insertions, 15 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
index ac2649b7..243ce162 100644
--- a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
@@ -159,21 +159,12 @@ public class PCAnimation : UnitAnimation
public void AnimAirAttack(int id)
{
m_Owner.unitCollider.OnAnimationChange();
- switch (id)
- {
- case 0:
- CrossFade(EAnimState.AirAttack0, 0.05f);
- break;
- case 1:
- CrossFade(EAnimState.AirAttack1, 0.05f);
- break;
- case 2:
- CrossFade(EAnimState.AirAttack2, 0.05f);
- break;
- case 3:
- CrossFade(EAnimState.AirAttack3, 0.05f);
- break;
- }
+ EAnimState state = EAnimState.AirAttack0;
+ if (id == 1) state = EAnimState.AirAttack1;
+ else if (id == 2) state = EAnimState.AirAttack2;
+ else if (id == 3) state = EAnimState.AirAttack3;
+
+ CrossFade(state, 0.05f);
}
public void AnimAttackToAir(float offset)