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author | chai <chaifix@163.com> | 2021-09-21 20:20:00 +0800 |
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committer | chai <chaifix@163.com> | 2021-09-21 20:20:00 +0800 |
commit | 84fdd90eac4431fa278c11d7664c1d954f80b883 (patch) | |
tree | de71a71ba279ab239d1a71fba6618c5a110e7491 /Assets/Scripts/Unit/Components/UnitLensEffect.cs | |
parent | df1e3842c7571cf6db8f8238b893bde049abf651 (diff) |
*misc
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitLensEffect.cs')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitLensEffect.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitLensEffect.cs b/Assets/Scripts/Unit/Components/UnitLensEffect.cs index fee02a7c..a61955f7 100644 --- a/Assets/Scripts/Unit/Components/UnitLensEffect.cs +++ b/Assets/Scripts/Unit/Components/UnitLensEffect.cs @@ -15,7 +15,7 @@ public class UnitLensEffect : UnitComponent private List<LensEffectBase> m_Effects; - // 每个角色维护单独的command buffers,而不是共享command buffer + // 每个角色维护单独的command buffers,而不是共享command buffer。有一定开销,但不重要。 private Dictionary<ERenderingEvent, CommandBuffer> m_InUseCommandBuffers;
private Dictionary<ERenderingEvent, CommandBuffer> m_CachedCommandBuffers;
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