diff options
author | chai <chaifix@163.com> | 2021-09-16 20:51:19 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-16 20:51:19 +0800 |
commit | cec37ddb003304a224b804a78479ae46dae58fed (patch) | |
tree | 03cb1ebba64cf6c38e9250816a7a4a4d13e36e38 /Assets/Scripts/Unit/Components/UnitRender.cs | |
parent | 8b65edb43be0945203633b33d7a62c81ab3f05ce (diff) |
+ motion blur
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitRender.cs')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitRender.cs | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs index b3fd18c8..435c517d 100644 --- a/Assets/Scripts/Unit/Components/UnitRender.cs +++ b/Assets/Scripts/Unit/Components/UnitRender.cs @@ -7,6 +7,23 @@ using UnityEngine; public class UnitRender : UnitComponent { + public override void Initialize()
+ {
+ base.Initialize();
+ } + public void SetVisibilityInMainCamera(bool isVisible)
+ {
+ LayerMask mask = LayerMask.GetMask("PlayerCharacter");
+
+ if(!isVisible)
+ {
+ SceneManager.Instance.mainCamera.cullingMask &= ~mask.value;
+ }
+ else
+ {
+ SceneManager.Instance.mainCamera.cullingMask |= mask.value;
+ }
+ } } |