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authorchai <chaifix@163.com>2021-09-01 10:29:02 +0800
committerchai <chaifix@163.com>2021-09-01 10:29:02 +0800
commit046002902a421db273d832deea1a0a4b3b989a0c (patch)
tree278008556cf85f1776af502f613834eb91cc0c71 /Assets/Scripts/Unit/Components/UnitState/PCState.cs
parent5ccdd2737229a33e924e21616d56364773018086 (diff)
parente7c9ddfae65a93336d414c2af90effd1d8bada82 (diff)
Merge branch 'master' of warmcat.org:/home/git-repo/Erika
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitState/PCState.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState.cs460
1 files changed, 460 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
new file mode 100644
index 00000000..f6eb7045
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
@@ -0,0 +1,460 @@
+using System;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 角色状态机
+[DisallowMultipleComponent]
+public class PCState : UnitState
+{
+ public enum EUnitState
+ {
+ Nien,
+
+ Idle,
+ Move,
+ Spawn,
+ Die,
+ Dead,
+ //
+ Attack,
+ AirAttack,
+ AirDash,
+ //
+ HitAir,
+ HitAirHit,
+ Knockdown,
+ //
+ HitGuard,
+ //
+ Walk,
+ //
+ Rise,
+ //
+ Jump,
+ // 转身
+ Turn,
+ Landing, // 从空中降落
+ }
+
+ [SerializeField] private EUnitState m_State;
+ public EUnitState CurrentState { get { return m_State; } }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ PCAnimation pcAnimation { get { return m_Owner.pcAnimation; } }
+
+ #region state param
+ public struct IdleParam { }
+
+ public struct MoveParam
+ {
+ public bool isRight;
+ public string key;
+ }
+
+ public struct SkillParam
+ {
+
+ }
+
+ public struct AirDashParam
+ {
+
+ }
+
+ public struct JumpParam
+ { }
+
+ public struct TurnParam
+ {
+ EUnitState nextState;
+ }
+
+ public struct LandingParam { }
+
+ #endregion
+ public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false)
+ {
+ if (!IsChange(nextState, bForce))
+ return;
+
+ LogHelper.Log("UnitState: " + m_State.ToString() + " -> " + nextState.ToString());
+
+ StopAllCoroutines();
+
+ EUnitState prevState = m_State;
+ string methodFunc = "On" + m_State.ToString() + "Exit";
+ MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null);
+ if (exitMethod != null)
+ {
+ exitMethod.Invoke(this, new object[] { nextState });
+ }
+ else
+ {
+ LogHelper.LogError("缺少 " + methodFunc);
+ }
+ m_State = nextState;
+
+ StartCoroutine(m_State.ToString(), param);
+ }
+
+ bool IsChange(EUnitState newState, bool bForce)
+ {
+ if (newState != m_State || bForce)
+ return true;
+ return false;
+ }
+
+ IEnumerator Nein() { yield break; }
+ void OnNienExit(EUnitState nextState) { }
+
+ public void TurnAround(bool bRight)
+ {
+ m_Owner.transform.rotation = Quaternion.Euler(0, bRight ? 0 : 180, 0);
+ }
+
+ public void TurnLeft()
+ {
+ TurnAround(false);
+ }
+
+ public void TurnRight()
+ {
+ TurnAround(true);
+ }
+
+ #region Idle
+
+ IEnumerator Idle(IdleParam param)
+ {
+ //if (m_Owner.isInAir) // 浮空切换到landing
+ //{
+ // ChangeState(EUnitState.Landing, new LandingParam());
+ //}
+ //else // idle
+ //{
+ m_Owner.SetYPosition(0);
+ m_Owner.pcAnimation.AnimIdle();
+ while (true)
+ {
+ if (Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.Attack, new SkillParam());
+ }
+ if (Input.GetKeyDown("space"))
+ {
+ ChangeState(EUnitState.Jump, new JumpParam());
+ }
+ if (Input.GetKey("d"))
+ {
+ MoveParam move = new MoveParam();
+ move.isRight = true;
+ move.key = "d";
+ ChangeState(EUnitState.Move, move);
+ }
+ if (Input.GetKey("a"))
+ {
+ MoveParam move = new MoveParam();
+ move.isRight = false;
+ move.key = "a";
+ ChangeState(EUnitState.Move, move);
+ }
+ yield return null;
+ }
+ //}
+ }
+
+ void OnIdleExit(EUnitState nextState)
+ {
+ }
+ #endregion
+
+ #region Move
+ IEnumerator Move(MoveParam param)
+ {
+ if (m_Owner.isTowardRight && !param.isRight
+ || !m_Owner.isTowardRight && param.isRight)
+ {
+ //m_Owner.pcAnimation.Play(UnitAnimation.EAnimState.Turn);
+ //yield return new WaitForActionReachEnd(m_Owner.pcAnimation);
+ //if (param.isRight)
+ // m_Owner.transform.rotation = Quaternion.Euler(0, 0, 0);
+ //else
+ // m_Owner.transform.rotation = Quaternion.Euler(0, 180, 0);
+ m_Owner.transform.rotation = Quaternion.Euler(0, param.isRight ? 0 : 180, 0);
+ }
+ //if (Input.GetKey(param.key))
+ m_Owner.pcAnimation.AnimMove();
+ while (Input.GetKey(param.key))
+ {
+ yield return null;
+ }
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+
+ void OnMoveExit(EUnitState nextState)
+ {
+ m_Owner.pcAnimation.animator.ResetTrigger("ToMove");
+ }
+
+ #endregion
+
+ #region Attack
+
+ IEnumerator Attack(SkillParam param)
+ {
+ const int total = 3;
+ int id = 0;
+ m_Owner.pcAnimation.AnimAttack(id);
+ yield return null;
+ while (true)
+ {
+ bool canCombo = m_Owner.pcAnimation.layers[0].IsToggleOpen(EAnimationToogle.Combo);
+ if (canCombo)
+ {
+ if (Input.GetKeyDown("j"))
+ {
+ if (Input.GetKey("a"))
+ {
+ TurnAround(false);
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnAround(true);
+ }
+ ++id;
+ m_Owner.pcAnimation.AnimAttack(id);
+ yield return null; // 等待animator更新
+ yield return new WaitForTransitionDone(m_Owner.pcAnimation);
+ }
+ }
+
+ bool reachEnd = m_Owner.pcAnimation.layers[0].playbackNormalizedTime == 1;
+ if (reachEnd)
+ {
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnAttackExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+ #region AirAttack
+
+ IEnumerator AirAttack(SkillParam param)
+ {
+ int id = 0;
+ m_Owner.pcAnimation.AnimAirAttack(id);
+ yield return null; // 等待animator更新
+ while (true)
+ {
+ bool canCombo = m_Owner.pcAnimation.layers[0].IsToggleOpen(EAnimationToogle.Combo);
+ if (canCombo)
+ {
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+
+ if (Input.GetKeyDown("j"))
+ {
+ if (Input.GetKey("a"))
+ {
+ TurnAround(false);
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnAround(true);
+ }
+ ++id;
+ m_Owner.pcAnimation.AnimAirAttack(id);
+ yield return null; // 等待animator更新
+ yield return new WaitForTransitionDone(m_Owner.pcAnimation);
+ }
+ }
+
+ bool reachEnd = m_Owner.pcAnimation.layers[0].playbackNormalizedTime == 1;
+ if (reachEnd)
+ {
+ ChangeState(EUnitState.Landing, new LandingParam());
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnAirAttackExit(EUnitState next)
+ {
+
+ }
+
+ #endregion
+
+ #region AirDash
+
+ IEnumerator AirDash(AirDashParam param)
+ {
+ m_Owner.pcAnimation.AnimAirDash();
+ yield return null;
+ while (true)
+ {
+ bool reachEnd = m_Owner.pcAnimation.layers[0].playbackNormalizedTime == 1;
+ if (reachEnd)
+ {
+ ChangeState(EUnitState.Landing, new LandingParam());
+ }
+
+ bool canCombo = m_Owner.pcAnimation.layers[0].IsToggleOpen(EAnimationToogle.Combo);
+ if (canCombo)
+ {
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ m_Owner.pcAnimation.AnimAirDash();
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ m_Owner.pcAnimation.AnimAirDash();
+ }
+
+ if (Input.GetKeyDown("j"))
+ {
+ if (Input.GetKey("a"))
+ {
+ TurnAround(false);
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnAround(true);
+ }
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ }
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnAirDashExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+ #region Jump
+
+ IEnumerator Jump(JumpParam param)
+ {
+ pcAnimation.AnimJump();
+ yield return null;
+ yield return new WaitForTransitionDone(pcAnimation);
+ while (true)
+ {
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+ if (pcAnimation.layers[0].playbackNormalizedTime >= 1)
+ ChangeState(EUnitState.Idle, new IdleParam());
+ bool canAttack = m_Owner.pcAnimation.layers[0].IsToggleOpen(EAnimationToogle.Combo);
+ if (Input.GetKeyDown("j") && canAttack)
+ {
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnJumpExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+ #region Landing
+
+ IEnumerator Landing(LandingParam param)
+ {
+ m_Owner.pcAnimation.AnimLanding();
+ yield return null;
+ yield return new WaitForTransitionDone(m_Owner.pcAnimation);
+ float vy = 2;
+ float g = 9.8f;
+ bool landingGround = false;
+ float vz = 5;
+ while (true)
+ {
+ Vector3 pos = m_Owner.transform.position;
+ vy += g * Time.deltaTime;
+ pos.y -= vy * Time.deltaTime;
+ pos.y = Mathf.Max(0, pos.y);
+ if (Input.GetKey("a"))
+ {
+ TurnAround(false);
+ pos.x -= vz * Time.deltaTime;
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnAround(true);
+ pos.x += vz * Time.deltaTime;
+ }
+ m_Owner.transform.position = pos;
+ if (pos.y > 0 && pos.y <= 1 && !landingGround)
+ {
+ landingGround = true;
+ m_Owner.pcAnimation.AnimLandingGround();
+ }
+ if (pos.y <= 0)
+ {
+ pos.y = 0;
+ m_Owner.transform.position = pos;
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnLandingExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+}
+ \ No newline at end of file