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authorchai <chaifix@163.com>2022-03-10 14:07:40 +0800
committerchai <chaifix@163.com>2022-03-10 14:07:40 +0800
commit22891bf59032ba88262824255a706d652031384b (patch)
tree7595439ba9966c9402d37e37cee5e8cf098757d5 /Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
parent8b04ea73e540067f83870b61d89db4868fea5e8a (diff)
* move folder
Diffstat (limited to 'Assets/Scripts/Unit/Components/UnitState/PCState_States.cs')
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState_States.cs390
1 files changed, 0 insertions, 390 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs b/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
deleted file mode 100644
index 738cc7ce..00000000
--- a/Assets/Scripts/Unit/Components/UnitState/PCState_States.cs
+++ /dev/null
@@ -1,390 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public partial class PCState : UnitState
-{
-
- #region state param
- public struct IdleParam { }
-
- public struct MoveParam
- {
- public bool isRight;
- public string key;
- }
-
- public struct SkillParam
- {
- public float offset;
- }
-
- public struct AirDashParam
- {
-
- }
-
- public struct JumpParam
- { }
-
- public struct TurnParam
- {
- EUnitState nextState;
- }
-
- public struct LandingParam { }
-
- #endregion
-
- IEnumerator Nein() { yield break; }
- void OnNienExit(EUnitState nextState) { }
-
- #region Idle
-
- IEnumerator Idle(IdleParam param)
- {
- m_Owner.pcAnimation.AnimIdle();
- yield return new WaitForTransitionDone(owner.unitAnimation);
- m_Owner.SetYPosition(0);
- while (true)
- {
- if(TryAttackToAir())
- {
- yield break;
- }
- if (Input.GetKeyDown("j"))
- {
- ChangeState(EUnitState.Attack, new SkillParam());
- yield break;
- }
- if (Input.GetKeyDown("space"))
- {
- ChangeState(EUnitState.Jump, new JumpParam());
- yield break;
- }
- if (Input.GetKey("d"))
- {
- MoveParam move = new MoveParam();
- move.isRight = true;
- move.key = "d";
- ChangeState(EUnitState.Move, move);
- yield break;
- }
- if (Input.GetKey("a"))
- {
- MoveParam move = new MoveParam();
- move.isRight = false;
- move.key = "a";
- ChangeState(EUnitState.Move, move);
- yield break;
- }
- yield return null;
- }
- }
-
- void OnIdleExit(EUnitState nextState)
- {
- }
- #endregion
-
- #region Move
- IEnumerator Move(MoveParam param)
- {
- if (m_Owner.isTowardRight && !param.isRight
- || !m_Owner.isTowardRight && param.isRight)
- {
- //m_Owner.pcAnimation.Play(UnitAnimation.EAnimState.Turn);
- //yield return new WaitForActionReachEnd(m_Owner.pcAnimation);
- //if (param.isRight)
- // m_Owner.transform.rotation = Quaternion.Euler(0, 0, 0);
- //else
- // m_Owner.transform.rotation = Quaternion.Euler(0, 180, 0);
- m_Owner.transform.rotation = Quaternion.Euler(0, param.isRight ? 0 : 180, 0);
- }
- //if (Input.GetKey(param.key))
- m_Owner.pcAnimation.AnimMove();
- while (Input.GetKey(param.key))
- {
- TryAttackToAir();
- yield return null;
- }
- ChangeState(EUnitState.Idle, new IdleParam());
- }
-
- void OnMoveExit(EUnitState nextState)
- {
- m_Owner.pcAnimation.animator.ResetTrigger("ToMove");
- }
-
- #endregion
-
- #region Attack
-
- IEnumerator Attack(SkillParam param)
- {
- const int total = 4;
- int id = 0;
- m_Owner.pcAnimation.AnimAttack(id++);
- yield return null;
- while (true)
- {
- if (isComboOpen)
- {
- //if (InputManager.Instance.TryCommand(0.5f, KeyCode.W, KeyCode.J))
- if (Input.GetKeyDown("u"))
- {
- SkillParam skill = new SkillParam();
- skill.offset = 0.12f;
- ChangeState(EUnitState.AttackToAir, skill);
- }
- }
-
- if (isComboOpen && id < total)
- {
- if (Input.GetKeyDown("j"))
- {
- TryTurnAround();
-
- m_Owner.pcAnimation.AnimAttack(id++);
- yield return null;
- yield return new WaitForTransitionDone(m_Owner.pcAnimation);
- }
- }
-
- if (isAnimationReachEnd)
- {
- ChangeState(EUnitState.Idle, new IdleParam());
- }
-
- yield return null;
- }
- }
-
- void OnAttackExit(EUnitState next)
- {
- }
-
- #endregion
-
- #region AttackToAir
-
- IEnumerator AttackToAir(SkillParam param)
- {
- m_Owner.pcAnimation.AnimAttackToAir(param.offset);
- yield return null;
- InputManager.Instance.ClearCommand();
- while (true)
- {
- TryTianyin();
-
- if (isComboOpen)
- {
- TryDash();
-
- if (InputManager.Instance.TryCommand(0.5f, false, KeyCode.J))
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- }
- }
-
- if (isAnimationReachEnd || isAnimationReachEndPoint)
- {
- ChangeState(EUnitState.Landing, new LandingParam());
- }
- yield return null;
- }
- }
-
- void OnAttackToAirExit(EUnitState next)
- {
- }
-
- #endregion
-
- #region AirAttack
-
- IEnumerator AirAttack(SkillParam param)
- {
- int total = 5;
- int id = 0;
- m_Owner.pcAnimation.AnimAirAttack(id++);
- yield return null;
- InputManager.Instance.ClearCommand();
- while (true)
- {
- if (TryTeleport())
- {
- }
-
- TryTianyin();
-
- if (isComboOpen)
- {
- TryDash();
-
- if (InputManager.Instance.TryCommand(0.3f, false, KeyCode.J))
- {
- TryTurnAround();
-
- m_Owner.pcAnimation.AnimAirAttack(id++);
- id %= total;
- yield return null; // 等待animator更新
- yield return new WaitForTransitionDone(m_Owner.pcAnimation);
- }
- }
-
- if (isAnimationReachEnd)
- {
- ChangeState(EUnitState.Landing, new LandingParam());
- }
-
- yield return null;
- }
- }
-
- void OnAirAttackExit(EUnitState next)
- {
-
- }
-
- #endregion
-
- #region AirDash
-
- IEnumerator AirDash(AirDashParam param)
- {
- m_Owner.pcAnimation.AnimAirDash();
- yield return null;
- while (true)
- {
- if (isAnimationReachEnd)
- {
- ChangeState(EUnitState.Landing, new LandingParam());
- }
-
- TryTianyin();
-
- if (isComboOpen)
- {
- TryDash();
-
- if (Input.GetKeyDown("j"))
- {
- TryTurnAround();
- ChangeState(EUnitState.AirAttack, new SkillParam());
- }
- }
-
- yield return null;
- }
- }
-
- void OnAirDashExit(EUnitState next)
- {
- }
-
- #endregion
-
- #region Jump
-
- IEnumerator Jump(JumpParam param)
- {
- pcAnimation.AnimJump();
- yield return null;
- yield return new WaitForTransitionDone(pcAnimation);
- while (true)
- {
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
- {
- TurnLeft();
- ChangeState(EUnitState.AirDash, new AirDashParam());
- }
- if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
- {
- TurnRight();
- ChangeState(EUnitState.AirDash, new AirDashParam());
- }
- if (isAnimationReachEnd)
- ChangeState(EUnitState.Landing, new LandingParam());
- bool canAttack = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo);
- if (Input.GetKeyDown("j") && canAttack)
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- }
- yield return null;
- }
- }
-
- void OnJumpExit(EUnitState next)
- {
- }
-
- #endregion
-
- #region Landing
-
- IEnumerator Landing(LandingParam param)
- {
- m_Owner.pcAnimation.AnimLanding();
- yield return null;
- yield return new WaitForTransitionDone(m_Owner.pcAnimation);
- float vy = 0;
- float g = -9.8f;
- bool landingGround = false;
- float vx = 5;
- while (true)
- {
- Vector3 pos = m_Owner.transform.position;
-
- if(!landingGround)
- {
- vy += g * Time.deltaTime;
- pos.y += vy * Time.deltaTime;
- pos.y = Mathf.Max(0, pos.y);
- }
-
- TryDash();
-
- TryTianyin();
-
- if (Input.GetKey("a"))
- {
- TurnAround(false);
- pos.x -= vx * Time.deltaTime;
- }
- if (Input.GetKey("d"))
- {
- TurnAround(true);
- pos.x += vx * Time.deltaTime;
- }
-
- if (Input.GetKeyDown("j"))
- {
- ChangeState(EUnitState.AirAttack, new SkillParam());
- }
-
- m_Owner.transform.position = pos;
-
- if (pos.y > 0 && pos.y <= 1 && !landingGround)
- {
- landingGround = true;
- m_Owner.pcAnimation.AnimLandingGround();
- }
- if (pos.y <= 0)
- {
- pos.y = 0;
- m_Owner.transform.position = pos;
- ChangeState(EUnitState.Idle, new IdleParam());
- }
-
- yield return null;
- }
- }
-
- void OnLandingExit(EUnitState next)
- {
- }
-
- #endregion
-
-}