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authorchai <chaifix@163.com>2021-09-01 08:30:42 +0800
committerchai <chaifix@163.com>2021-09-01 08:30:42 +0800
commita5c191cf74238084d9bd9f805b4b6755f70d956d (patch)
tree06c0f5a85e6bda587205e5b2bea8e2d9fab4f373 /Assets/Scripts/Unit/Components
parent340bb7224b4f100413541df3b937d90be028a8b1 (diff)
*改变目录结构
Diffstat (limited to 'Assets/Scripts/Unit/Components')
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation.meta8
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs18
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs110
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs217
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs18
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs249
-rw-r--r--Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitCollider.cs123
-rw-r--r--Assets/Scripts/Unit/Components/UnitCollider.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitComponent.cs42
-rw-r--r--Assets/Scripts/Unit/Components/UnitComponent.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitMovement.cs18
-rw-r--r--Assets/Scripts/Unit/Components/UnitMovement.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitRender.cs12
-rw-r--r--Assets/Scripts/Unit/Components/UnitRender.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitSkill.cs12
-rw-r--r--Assets/Scripts/Unit/Components/UnitSkill.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState.meta8
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/DroneState.cs18
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/MonsterState.cs179
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState.cs460
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PropState.cs18
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/RobotState.cs18
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta11
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/UnitState.cs12
-rw-r--r--Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta11
34 files changed, 1716 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation.meta b/Assets/Scripts/Unit/Components/UnitAnimation.meta
new file mode 100644
index 00000000..580176c0
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitAnimation.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 21e3b4128e398d745a22f45d6268b4c7
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs
new file mode 100644
index 00000000..29caab7b
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DroneAnimation : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta
new file mode 100644
index 00000000..219b76ff
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/DroneAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 352eb281e97bf67499a8a85ab013f0f0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs
new file mode 100644
index 00000000..26361098
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs
@@ -0,0 +1,110 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MonsterAnimation : UnitAnimation
+{
+ public enum ELayer
+ {
+ Basic = 0,
+
+ Count,
+ }
+
+ // 动作名,和animator里的state对应
+ public enum EAnimState
+ {
+ // layer 0
+ Idle = 0,
+ Move,
+ Jump,
+ Hit,
+ Attack,
+ Rise,
+ Stinger,
+ Turn,
+ Landing,
+
+ AirAttack0,
+ AirAttack1,
+ AirAttack2,
+ AirAttack3,
+
+ Attack0,
+ Attack1,
+ Attack2,
+ Attack3,
+ }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ m_Animator = this.m_Owner.unitObj.GetComponent<Animator>();
+
+ m_Animator.speed = 0;
+
+ m_LayerInfo = new AnimatorLayerInfo[2];
+ m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic);
+ //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack);
+
+ if (m_Animator == null)
+ {
+ LogHelper.LogError("没有挂Animator组件");
+ }
+
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ UpdateLayer();
+ UpdateAnimation();
+ UpdateRootMotion();
+ }
+
+ void UpdateLayer()
+ {
+ m_LayerInfo[0].OnUpdate();
+ return;
+ for (int i = 0; i < m_LayerInfo.Length; ++i)
+ {
+ m_LayerInfo[i].OnUpdate();
+ }
+ }
+
+ void UpdateAnimation()
+ {
+ m_Animator.speed = 1;
+ m_Animator.Update(Time.deltaTime);
+ m_Animator.speed = 0;
+ }
+
+ void UpdateRootMotion()
+ {
+ m_Owner.unitRootMotion.UpdateRootMotion();
+ }
+
+ public void AnimIdle()
+ {
+ m_Animator.CrossFade("Idle", 0.2f, 0);
+ }
+
+ public void AnimHitLight()
+ {
+ m_Animator.Play("HitLight", 0, 0);
+ //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0);
+ }
+ public void AnimHitAir()
+ {
+ m_Animator.Play("HitAir", 0, 0);
+ //m_Animator.CrossFade("HitLight", 0.05f, 0, 0, 0);
+ }
+
+ public void AnimRise()
+ {
+ m_Animator.CrossFade("Rise", 0);
+ }
+
+}
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta
new file mode 100644
index 00000000..448e6a1a
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/MonsterAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: cfaa5c94122a41d4f8fa844112514102
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
new file mode 100644
index 00000000..8a265f45
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs
@@ -0,0 +1,217 @@
+#define ANIM_CROSS_FADE
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PCAnimation : UnitAnimation
+{
+ public enum ELayer
+ {
+ Basic = 0,
+ Attack,
+ SwordAttack,
+ GunAttack,
+ UpperBody,
+ LowerBody,
+ Count,
+ }
+
+
+ // 动作名,和animator里的state对应
+ public enum EAnimState
+ {
+ // layer 0
+ Idle = 0,
+ Move,
+ Jump,
+ Hit,
+ Attack,
+ Rise,
+ Stinger,
+ Turn,
+ Landing,
+
+ AirAttack0,
+ AirAttack1,
+ AirAttack2,
+ AirAttack3,
+
+ Attack0,
+ Attack1,
+ Attack2,
+ Attack3,
+ }
+
+#if !ANIM_CROSS_FADE
+ // 切换动画
+ public enum ETrigger
+ {
+ ToIdle,
+ ToMove,
+ ToJump,
+ ToAttack,
+ ToAirAttack,
+ ToLanding,
+ }
+#endif
+
+ private UnitActionData m_ActionData;
+
+ public bool applyRootMotion { get; set; }// 动态设置root motion
+ public bool applyRootCurve { get; set; } // 程序生成的root motion
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ m_Animator = this.m_Owner.unitObj.GetComponent<Animator>();
+
+ m_Animator.speed = 0;
+
+ m_LayerInfo = new AnimatorLayerInfo[2];
+ m_LayerInfo[0] = new AnimatorLayerInfo(this, m_Animator, (int)ELayer.Basic);
+ //m_LayerInfo[1] = new AnimatorLayerInfo(this, m_Animator, ELayer.Attack);
+
+ if (m_Animator == null)
+ {
+ LogHelper.LogError("没有挂Animator组件");
+ }
+
+ applyRootMotion = true;
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+
+ UpdateLayer();
+ UpdateAnimation();
+
+ if (applyRootMotion)
+ UpdateRootMotion();
+ if (applyRootCurve)
+ UpdateRootCurve();
+ }
+
+ void UpdateLayer()
+ {
+ m_LayerInfo[0].OnUpdate();
+ return;
+ for (int i = 0; i < m_LayerInfo.Length; ++i)
+ {
+ m_LayerInfo[i].OnUpdate();
+ }
+ }
+
+ void UpdateAnimation()
+ {
+ m_Animator.speed = 1;
+ m_Animator.Update(Time.deltaTime);
+ m_Animator.speed = 0;
+ }
+
+ void UpdateRootMotion()
+ {
+ m_Owner.unitRootMotion.UpdateRootMotion();
+ }
+
+ void UpdateRootCurve()
+ {
+ }
+
+ public void AnimIdle()
+ {
+#if ANIM_CROSS_FADE
+ m_Animator.CrossFade("Idle", 0.2f, 0);
+#else
+ ResetAllTriggers();
+ m_Animator.SetTrigger(ETrigger.ToIdle.ToString());
+#endif
+ }
+
+ public void AnimMove()
+ {
+#if ANIM_CROSS_FADE
+ m_Animator.CrossFade("Move", 0.01f, 0);
+#else
+ ResetAllTriggers();
+ m_Animator.SetTrigger(ETrigger.ToMove.ToString());
+#endif
+ }
+
+ public void AnimJump()
+ {
+#if ANIM_CROSS_FADE
+ m_Animator.CrossFade("Jump", 0.01f);
+#else
+ ResetAllTriggers();
+ SetTrigger(ETrigger.ToJump);
+#endif
+ }
+
+ public void AnimAirAttack(int id)
+ {
+ m_Owner.unitCollider.OnAnimationChange();
+#if ANIM_CROSS_FADE
+ m_Animator.CrossFade("AirAttack" + id, 0.05f);
+#else
+ ResetAllTriggers();
+ SetTrigger(ETrigger.ToAirAttack);
+#endif
+ }
+
+ public void AnimAttack(int id)
+ {
+ m_Owner.unitCollider.OnAnimationChange();
+ m_Animator.CrossFade("Attack" + id, 0.05f);
+ }
+
+ public void AnimAirDash()
+ {
+ if (layers[0].stateInfo.IsName("AirDash"))
+ {
+ m_Animator.Play("AirDash", 0, 0);
+ }
+ else
+ {
+ m_Animator.CrossFade("AirDash", 0.05f);
+ }
+ }
+
+ public void AnimLanding()
+ {
+#if ANIM_CROSS_FADE
+ m_Animator.CrossFade("Landing", 0.05f);
+#else
+ ResetAllTriggers();
+ SetTrigger(ETrigger.ToLanding);
+#endif
+ }
+
+ public void AnimLandingGround()
+ {
+#if ANIM_CROSS_FADE
+ m_Animator.CrossFade("LandingGround", 0.00f);
+#else
+ ResetAllTriggers();
+ SetTrigger(ETrigger.ToLanding);
+#endif
+ }
+
+#if !ANIM_CROSS_FADE
+ void ResetAllTriggers()
+ {
+ var values = Enum.GetValues(typeof(ETrigger));
+ foreach (var e in values)
+ {
+ m_Animator.ResetTrigger(e.ToString());
+ }
+ }
+#endif
+
+ private void Play(string animState, float fade = 0.1f, float offset = 0f, int layer = 0)
+ {
+ m_Animator.CrossFade(animState, fade, layer, offset);
+ }
+}
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta
new file mode 100644
index 00000000..6999e268
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/PCAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: f844378e1edf4b249b3b2f9a8e4a6842
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs
new file mode 100644
index 00000000..a25f453e
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RobotAnimation : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta
new file mode 100644
index 00000000..f1cbe366
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/RobotAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1f127e594317b84478999dccd109e5bf
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
new file mode 100644
index 00000000..586bfbaa
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs
@@ -0,0 +1,249 @@
+#define ANIM_CROSS_FADE
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+// 单独一层动画
+public class AnimatorLayerInfo
+{
+ public int layer;
+
+ public int layerIndex { get { return (int)layer; } }
+
+ public string name { get { return m_Animator.GetLayerName(layerIndex); } }
+
+ private Animator m_Animator;
+
+ // 当前动作的animation data,如果是blendtree选第一个动作
+ private AnimationData m_AnimationData;
+ public AnimationData animationData
+ {
+ get
+ {
+ if (clipInfo == null || clipInfo.Length == 0)
+ return null;
+ var clip = clipInfo[0]; //选第一个
+ string folder = m_UnitAnimation.owner.folder;
+ string name = clip.clip.name;
+ if (m_AnimationData != null && m_AnimationData.animationName == name)
+ return m_AnimationData;
+ string path = folder + "AnimationData/" + name + ".asset" ; // 要注意这里使用名字区别的,因为最终每个角色的动画都会在一个目录下面
+#if UNITY_EDITOR
+ m_AnimationData = AssetDatabase.LoadAssetAtPath<AnimationData>(path);
+#endif
+ return m_AnimationData;
+ }
+ }
+
+ // 当前动作所有animation data,包括blendtree使用的所有动画
+ //private List<AnimationData> m_AnimationDatas;
+ //public List<AnimationData> animationDatas
+ //{
+ // get
+ // {
+ // return null;
+ // }
+ //}
+
+ // 当前在播放的动作
+ // 如果处于transition中,动作不变,切换完成后才会到下一个动作
+ public AnimatorStateInfo stateInfo
+ {
+ get
+ {
+ AnimatorStateInfo stateInfo = m_Animator.GetCurrentAnimatorStateInfo(layerIndex);
+ AnimatorClipInfo[] clips = m_Animator.GetCurrentAnimatorClipInfo(layerIndex);
+ if(clips == null || clips.Length == 0)
+ {
+ stateInfo = m_Animator.GetNextAnimatorStateInfo(layerIndex);
+ }
+ return stateInfo;
+ }
+ }
+
+ private int preStateHash = -1;
+
+ // 当前正在播放和融合的片段信息
+ public AnimatorClipInfo[] clipInfo
+ {
+ get
+ {
+ AnimatorClipInfo[] clips = m_Animator.GetCurrentAnimatorClipInfo(layerIndex);
+ if(clips.Length == 0)
+ {
+ // 如果transition设置了打断,会出现GetCurrentAnimatorClipinfo返回空数组的情况
+ clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
+ }
+ return clips;
+ }
+ }
+
+ public int stateHash
+ {
+ get
+ {
+ return stateInfo.shortNameHash;
+ }
+ }
+
+ //public float playbackTimeInSeconds
+ //{
+ // get
+ // {
+ // return stateInfo.normalizedTime * stateInfo.length;// stateInfo.length会等于infinity,因为设置了animator.speed = 0
+ // }
+ //}
+
+ // 并非准确的播放时间,只是逻辑时间,因为动画会加速减速
+ public float playbackTimeInSeconds
+ {
+ get
+ {
+ return playbackNormalizedTime * clipInfo[0].clip.length;
+ }
+ }
+
+ // 这个是真实世界的时间
+ private float m_PlaybackRealTime;
+ public float playbackRealTimeInSeconds
+ {
+ get
+ {
+ return m_PlaybackRealTime;
+ }
+ }
+
+ // 播放进度百分比,[0-1],是逻辑上的,如果动画不是loop,那么播放完后normalizedTime是1
+ public float playbackNormalizedTime
+ {
+ get
+ {
+ //return stateInfo.normalizedTime % 1f;
+ if (!stateInfo.loop && stateInfo.normalizedTime > 1)
+ return 1;
+ return stateInfo.normalizedTime % 1f;
+ }
+ }
+
+ public float playbackSpeed
+ {
+ get
+ {
+ return m_Animator.GetFloat("PlaybackSpeed" + layerIndex);
+ }
+ set
+ {
+ float v = Mathf.Clamp(value, 0, 10);
+ m_Animator.SetFloat("PlaybackSpeed" + layerIndex, v);
+ }
+ }
+
+ public float weight
+ {
+ get
+ {
+ return m_Animator.GetLayerWeight(layerIndex);
+ }
+ }
+
+ public int nextStateHash
+ {
+ get
+ {
+ //if (!isInTransition)
+ // return 0;
+ AnimatorStateInfo nextState = m_Animator.GetNextAnimatorStateInfo(layerIndex);
+ int hash = nextState.shortNameHash; // 如果不在过渡中,hash是0
+ return hash;
+ }
+ }
+
+ public bool isInTransition
+ {
+ get
+ {
+ return m_Animator.IsInTransition(layerIndex);
+ }
+ }
+
+ public bool applySpeedCurve { get; set; }
+
+ UnitAnimation m_UnitAnimation;
+
+ Coroutine m_CalcPlaybackTimeCoroutine;
+
+ TimelineEventProxy m_TimelineEventProxy;
+
+ public AnimatorLayerInfo(UnitAnimation unitAnimation, Animator animator, int layer)
+ {
+ this.m_UnitAnimation = unitAnimation;
+ this.m_Animator = animator;
+ this.layer = layer;
+ m_CalcPlaybackTimeCoroutine = unitAnimation.StartCoroutine(CalcPlaybackRealTimeCoroutine());
+ m_TimelineEventProxy = new TimelineEventProxy(unitAnimation.owner.transform, unitAnimation.owner);
+ applySpeedCurve = true;
+ }
+
+ IEnumerator CalcPlaybackRealTimeCoroutine()
+ {
+ while (true)
+ {
+ if(preStateHash != stateHash)
+ {
+ m_PlaybackRealTime = 0;
+ }
+ m_PlaybackRealTime += Time.deltaTime;
+ preStateHash = stateHash;
+ yield return null;
+ }
+ }
+
+ public bool IsToggleOpen(EAnimationToogle toggle)
+ {
+ if (m_AnimationData == null)
+ return false;
+ return m_AnimationData.IsToggleOpen(toggle, playbackNormalizedTime);
+ }
+
+ public void OnUpdate()
+ {
+ // 执行事件
+ m_TimelineEventProxy.ExecuteAnimationEvents(animationData, playbackTimeInSeconds * TimelineEventProxy.FPS);
+
+ // 播放速度控制
+ if (applySpeedCurve && animationData != null && animationData.speedCurve != null)
+ {
+ playbackSpeed = animationData.speedCurve.Evaluate(playbackNormalizedTime);
+ }
+
+ }
+
+}
+
+// 控制动画播放、执行动作timeline(包括执行事件和碰撞盒)
+// 每个layer同时只会有一个动画在播放,在执行transition时,current animation依然是
+// 这个动作,只有完全过渡完成后才会切到下一个动作
+// 当前是什么动作以ainmator的GetCurrentAnimatorStateInfo为准
+[DisallowMultipleComponent]
+public class UnitAnimation : UnitComponent
+{
+ public AnimatorLayerInfo[] layers { get { return m_LayerInfo; } }
+ protected AnimatorLayerInfo[] m_LayerInfo;
+
+ public Animator animator { get { return m_Animator; } }
+ protected Animator m_Animator;
+
+
+ public bool isInTransition
+ {
+ get
+ {
+ return m_Animator.IsInTransition(0);
+ }
+ }
+
+}
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta
new file mode 100644
index 00000000..75ce33fe
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4af875f33239ebf409f3e4954c0ee0cb
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitCollider.cs b/Assets/Scripts/Unit/Components/UnitCollider.cs
new file mode 100644
index 00000000..63e1ff7f
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitCollider.cs
@@ -0,0 +1,123 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 角色当前的碰撞盒
+[DisallowMultipleComponent]
+public class UnitCollider : UnitComponent
+{
+ public bool showGizmos;
+
+ private Dictionary<int/*hitbox hash*/, List<int/*unitController hash*/>> m_HitMask = new Dictionary<int, List<int>>();
+
+ public override void Awake()
+ {
+ base.Awake();
+
+ ColliderRegistry.Instance.AddCollider(this);
+ }
+
+ public override void OnDestroy()
+ {
+ ColliderRegistry.Instance.RemoveCollider(this);
+
+ base.OnDestroy();
+ }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ showGizmos = true;
+ }
+
+ // 返回当前激活的对应类型的碰撞盒数据
+ public ColliderInfo[] GetCurrentBoxesInfoByType(ColliderBox.EColliderType type, int layer = 0)
+ {
+ var layerInfo = m_Owner.unitAnimation.layers[0];
+ AnimationData animData = layerInfo.animationData;
+ AnimatorClipInfo[] clipInfos = layerInfo.clipInfo;
+ //if(clipInfos == null || clipInfos.Length == 0)
+ //{
+ // return null;
+ //}
+ float playbackTime = layerInfo.playbackNormalizedTime * clipInfos[0].clip.length;
+ //float playbackTime = layerInfo.playbackRealTimeInSeconds;
+ ColliderInfo[] infos = animData.GetActiveCollidersInfo(type, playbackTime);
+ return infos;
+ }
+
+ // 动作切换,重置collider mask
+ public void OnAnimationChange()
+ {
+ m_HitMask.Clear();
+ }
+
+ public void RecordCollision(int colliderHash, int targetHash)
+ {
+ List<int> record;
+ if (!m_HitMask.TryGetValue(colliderHash, out record))
+ {
+ record = new List<int>();
+ m_HitMask.Add(colliderHash, record);
+ }
+ record.Add(targetHash);
+ }
+
+ public bool CanCollide(int colliderHash, int targetHash)
+ {
+ List<int> record;
+ if(!m_HitMask.TryGetValue(colliderHash, out record))
+ {
+ return true;
+ }
+ return !record.Contains(targetHash);
+ }
+
+#if UNITY_EDITOR
+
+ // 绘制collider调试
+ public void OnDrawGizmos()
+ {
+ if (!showGizmos)
+ return;
+
+ Vector3 unitPos = m_Owner.transform.position;
+
+ OnDrawColliders(ColliderBox.EColliderType.HurtBox, Color.green);
+ OnDrawColliders(ColliderBox.EColliderType.HitBox, Color.red);
+ }
+
+ void OnDrawColliders(ColliderBox.EColliderType type, Color color)
+ {
+ ColliderInfo[] boxes = GetCurrentBoxesInfoByType(type);
+ if (boxes == null || boxes.Length == 0)
+ return;
+ Vector3 unitPos = m_Owner.transform.position;
+ Quaternion right = Quaternion.Euler(0, 0, 0);
+ Vector3 fac = new Vector3(1,1, m_Owner.transform.forward.normalized == Vector3.forward ? 1 : -1);
+ Color oldC = Gizmos.color;
+ Gizmos.color = color * 0.5f;
+ for (int i = 0; i < boxes.Length; ++i)
+ {
+ var box = boxes[i];
+ if (!box.isValid)
+ continue;
+ Vector3 localPos = box.position;
+ Vector3 localSize = box.size;
+ var pivot = box.pivot;
+ Vector3 pos = Vector3.zero; // gizmo位置
+ switch (pivot)
+ {
+ case ColliderBox.Pivot.MiddleBottom:
+ localPos.y += localSize.y / 2;
+ break;
+ }
+ pos = unitPos + Vector3.Scale(localPos, fac);
+ Gizmos.DrawCube(pos, localSize);
+ }
+ Gizmos.color = oldC;
+ }
+
+#endif
+
+}
diff --git a/Assets/Scripts/Unit/Components/UnitCollider.cs.meta b/Assets/Scripts/Unit/Components/UnitCollider.cs.meta
new file mode 100644
index 00000000..fa98ddc9
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitCollider.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1a4f3dea33ad590458ab820a086a8be3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitComponent.cs b/Assets/Scripts/Unit/Components/UnitComponent.cs
new file mode 100644
index 00000000..a5034581
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitComponent.cs
@@ -0,0 +1,42 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitComponent : MonoBehaviour
+{
+ public UnitController owner { get { return m_Owner; } }
+
+ protected UnitController m_Owner;
+
+ public bool IsAlive
+ {
+ get
+ {
+ return m_Owner != null;
+ }
+ }
+
+ public virtual void Awake()
+ {
+ }
+
+ public virtual void OnDestroy()
+ {
+ }
+
+ public virtual void Initialize()
+ {
+ m_Owner = GetComponent<UnitController>();
+ }
+
+ public virtual void Release()
+ {
+ m_Owner = null;
+ StopAllCoroutines();
+ }
+
+ public virtual void OnUpdate() { }
+
+ private void Update() { }
+
+}
diff --git a/Assets/Scripts/Unit/Components/UnitComponent.cs.meta b/Assets/Scripts/Unit/Components/UnitComponent.cs.meta
new file mode 100644
index 00000000..2641a06f
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitComponent.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4c2f1fe7707e5364aab4ddc6a962bb6e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitMovement.cs b/Assets/Scripts/Unit/Components/UnitMovement.cs
new file mode 100644
index 00000000..8c668c50
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitMovement.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class UnitMovement : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Unit/Components/UnitMovement.cs.meta b/Assets/Scripts/Unit/Components/UnitMovement.cs.meta
new file mode 100644
index 00000000..6978a4bd
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitMovement.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8a0ce2076d45ed44da0dfc96f277aa36
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs b/Assets/Scripts/Unit/Components/UnitRender.cs
new file mode 100644
index 00000000..c8f6a125
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitRender.cs
@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 控制角色渲染
+[DisallowMultipleComponent]
+public class UnitRender : UnitComponent
+{
+
+
+
+}
diff --git a/Assets/Scripts/Unit/Components/UnitRender.cs.meta b/Assets/Scripts/Unit/Components/UnitRender.cs.meta
new file mode 100644
index 00000000..98aaba31
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitRender.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8a5b6a015d074924b8a247980bb04693
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitSkill.cs b/Assets/Scripts/Unit/Components/UnitSkill.cs
new file mode 100644
index 00000000..3e1e480d
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitSkill.cs
@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 技能逻辑
+[DisallowMultipleComponent]
+
+public class UnitSkill : UnitComponent
+{
+
+
+}
diff --git a/Assets/Scripts/Unit/Components/UnitSkill.cs.meta b/Assets/Scripts/Unit/Components/UnitSkill.cs.meta
new file mode 100644
index 00000000..882bb398
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitSkill.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d55937c5d88bcc84986d79cd2ec0468b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState.meta b/Assets/Scripts/Unit/Components/UnitState.meta
new file mode 100644
index 00000000..7dca0bf1
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b9414a0ec8c909c4ebb11b46a7f0819d
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/DroneState.cs b/Assets/Scripts/Unit/Components/UnitState/DroneState.cs
new file mode 100644
index 00000000..28640664
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState/DroneState.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DroneState : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta
new file mode 100644
index 00000000..ab3a2898
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState/DroneState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a6917bf61e4a31945846081533eb02f4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs b/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs
new file mode 100644
index 00000000..a9ac0afb
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs
@@ -0,0 +1,179 @@
+using System;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MonsterState : UnitState
+{
+ public enum EUnitState
+ {
+ Nien,
+
+ Idle,
+
+ Move,
+
+ HitLight,
+ HitAir,
+ HitGround,
+ HitFall,
+ KnockDown,
+ Rise,
+
+ Pull,
+ Landing,
+ }
+
+ [SerializeField] private EUnitState m_State;
+ public EUnitState CurrentState { get { return m_State; } }
+
+ UnitAnimation unitAnimation { get { return m_Owner.unitAnimation; } }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false)
+ {
+ if (!IsChange(nextState, bForce))
+ return;
+
+ LogHelper.Log("Monster UnitState: " + m_State.ToString() + " -> " + nextState.ToString());
+
+ StopAllCoroutines();
+
+ EUnitState prevState = m_State;
+ string methodFunc = "On" + m_State.ToString() + "Exit";
+ MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null);
+ if (exitMethod != null)
+ {
+ exitMethod.Invoke(this, new object[] { nextState });
+ }
+ else
+ {
+ LogHelper.LogError("缺少 " + methodFunc);
+ }
+ m_State = nextState;
+
+ StartCoroutine(m_State.ToString(), param);
+ }
+
+ bool IsChange(EUnitState newState, bool bForce)
+ {
+ if (newState != m_State || bForce)
+ return true;
+ return false;
+ }
+
+ IEnumerator Nein() { yield break; }
+ void OnNienExit(EUnitState nextState) { }
+
+ public struct IdleParam { }
+
+ public struct LandingParam { }
+
+ public struct HitLightParam { }
+
+ public struct HitAirParam { }
+
+ public struct RiseParam { }
+
+ #region Idle
+
+ IEnumerator Idle(IdleParam param)
+ {
+ //if (m_Owner.isInAir) // 浮空切换到landing
+ //{
+ // ChangeState(EUnitState.Landing, new LandingParam());
+ //}
+ //else // idle
+ //{
+ m_Owner.SetYPosition(0);
+ m_Owner.monsterAnimation.AnimIdle();
+ while (true)
+ {
+ yield return null;
+ }
+ //}
+ }
+
+ void OnIdleExit(EUnitState nextState)
+ {
+ }
+ #endregion
+
+ #region HitLight
+
+ IEnumerator HitLight(HitLightParam param)
+ {
+ m_Owner.monsterAnimation.AnimHitLight();
+ yield return null;
+ while (true)
+ {
+ bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1;
+ if(reachEnd)
+ {
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnHitLightExit(EUnitState nextState)
+ {
+ }
+
+ #endregion
+
+ #region HitAir
+
+ IEnumerator HitAir(HitAirParam param)
+ {
+ m_Owner.monsterAnimation.AnimHitAir();
+ yield return null;
+ while (true)
+ {
+ bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1;
+ if (reachEnd)
+ {
+ //yield return new WaitForSeconds(1f);
+ ChangeState(EUnitState.Rise, new RiseParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnHitAirExit(EUnitState nextState)
+ {
+ }
+
+ #endregion
+
+ #region Rise
+
+ IEnumerator Rise(RiseParam param)
+ {
+ m_Owner.monsterAnimation.AnimRise();
+ yield return null;
+ while (true)
+ {
+ bool reachEnd = m_Owner.monsterAnimation.layers[0].playbackNormalizedTime == 1;
+ if (reachEnd)
+ {
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnRiseExit(EUnitState nextState)
+ {
+ }
+
+
+ #endregion
+
+
+} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta
new file mode 100644
index 00000000..7d60499f
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState/MonsterState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b7b1805198282374fbc67108671f8a72
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
new file mode 100644
index 00000000..f6eb7045
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs
@@ -0,0 +1,460 @@
+using System;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 角色状态机
+[DisallowMultipleComponent]
+public class PCState : UnitState
+{
+ public enum EUnitState
+ {
+ Nien,
+
+ Idle,
+ Move,
+ Spawn,
+ Die,
+ Dead,
+ //
+ Attack,
+ AirAttack,
+ AirDash,
+ //
+ HitAir,
+ HitAirHit,
+ Knockdown,
+ //
+ HitGuard,
+ //
+ Walk,
+ //
+ Rise,
+ //
+ Jump,
+ // 转身
+ Turn,
+ Landing, // 从空中降落
+ }
+
+ [SerializeField] private EUnitState m_State;
+ public EUnitState CurrentState { get { return m_State; } }
+
+ public override void Initialize()
+ {
+ base.Initialize();
+ }
+
+ PCAnimation pcAnimation { get { return m_Owner.pcAnimation; } }
+
+ #region state param
+ public struct IdleParam { }
+
+ public struct MoveParam
+ {
+ public bool isRight;
+ public string key;
+ }
+
+ public struct SkillParam
+ {
+
+ }
+
+ public struct AirDashParam
+ {
+
+ }
+
+ public struct JumpParam
+ { }
+
+ public struct TurnParam
+ {
+ EUnitState nextState;
+ }
+
+ public struct LandingParam { }
+
+ #endregion
+ public void ChangeState<T>(EUnitState nextState, T param = default, bool bForce = false)
+ {
+ if (!IsChange(nextState, bForce))
+ return;
+
+ LogHelper.Log("UnitState: " + m_State.ToString() + " -> " + nextState.ToString());
+
+ StopAllCoroutines();
+
+ EUnitState prevState = m_State;
+ string methodFunc = "On" + m_State.ToString() + "Exit";
+ MethodInfo exitMethod = GetType().GetMethod(methodFunc, BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[] { typeof(EUnitState) }, null);
+ if (exitMethod != null)
+ {
+ exitMethod.Invoke(this, new object[] { nextState });
+ }
+ else
+ {
+ LogHelper.LogError("缺少 " + methodFunc);
+ }
+ m_State = nextState;
+
+ StartCoroutine(m_State.ToString(), param);
+ }
+
+ bool IsChange(EUnitState newState, bool bForce)
+ {
+ if (newState != m_State || bForce)
+ return true;
+ return false;
+ }
+
+ IEnumerator Nein() { yield break; }
+ void OnNienExit(EUnitState nextState) { }
+
+ public void TurnAround(bool bRight)
+ {
+ m_Owner.transform.rotation = Quaternion.Euler(0, bRight ? 0 : 180, 0);
+ }
+
+ public void TurnLeft()
+ {
+ TurnAround(false);
+ }
+
+ public void TurnRight()
+ {
+ TurnAround(true);
+ }
+
+ #region Idle
+
+ IEnumerator Idle(IdleParam param)
+ {
+ //if (m_Owner.isInAir) // 浮空切换到landing
+ //{
+ // ChangeState(EUnitState.Landing, new LandingParam());
+ //}
+ //else // idle
+ //{
+ m_Owner.SetYPosition(0);
+ m_Owner.pcAnimation.AnimIdle();
+ while (true)
+ {
+ if (Input.GetKeyDown("j"))
+ {
+ ChangeState(EUnitState.Attack, new SkillParam());
+ }
+ if (Input.GetKeyDown("space"))
+ {
+ ChangeState(EUnitState.Jump, new JumpParam());
+ }
+ if (Input.GetKey("d"))
+ {
+ MoveParam move = new MoveParam();
+ move.isRight = true;
+ move.key = "d";
+ ChangeState(EUnitState.Move, move);
+ }
+ if (Input.GetKey("a"))
+ {
+ MoveParam move = new MoveParam();
+ move.isRight = false;
+ move.key = "a";
+ ChangeState(EUnitState.Move, move);
+ }
+ yield return null;
+ }
+ //}
+ }
+
+ void OnIdleExit(EUnitState nextState)
+ {
+ }
+ #endregion
+
+ #region Move
+ IEnumerator Move(MoveParam param)
+ {
+ if (m_Owner.isTowardRight && !param.isRight
+ || !m_Owner.isTowardRight && param.isRight)
+ {
+ //m_Owner.pcAnimation.Play(UnitAnimation.EAnimState.Turn);
+ //yield return new WaitForActionReachEnd(m_Owner.pcAnimation);
+ //if (param.isRight)
+ // m_Owner.transform.rotation = Quaternion.Euler(0, 0, 0);
+ //else
+ // m_Owner.transform.rotation = Quaternion.Euler(0, 180, 0);
+ m_Owner.transform.rotation = Quaternion.Euler(0, param.isRight ? 0 : 180, 0);
+ }
+ //if (Input.GetKey(param.key))
+ m_Owner.pcAnimation.AnimMove();
+ while (Input.GetKey(param.key))
+ {
+ yield return null;
+ }
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+
+ void OnMoveExit(EUnitState nextState)
+ {
+ m_Owner.pcAnimation.animator.ResetTrigger("ToMove");
+ }
+
+ #endregion
+
+ #region Attack
+
+ IEnumerator Attack(SkillParam param)
+ {
+ const int total = 3;
+ int id = 0;
+ m_Owner.pcAnimation.AnimAttack(id);
+ yield return null;
+ while (true)
+ {
+ bool canCombo = m_Owner.pcAnimation.layers[0].IsToggleOpen(EAnimationToogle.Combo);
+ if (canCombo)
+ {
+ if (Input.GetKeyDown("j"))
+ {
+ if (Input.GetKey("a"))
+ {
+ TurnAround(false);
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnAround(true);
+ }
+ ++id;
+ m_Owner.pcAnimation.AnimAttack(id);
+ yield return null; // 等待animator更新
+ yield return new WaitForTransitionDone(m_Owner.pcAnimation);
+ }
+ }
+
+ bool reachEnd = m_Owner.pcAnimation.layers[0].playbackNormalizedTime == 1;
+ if (reachEnd)
+ {
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnAttackExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+ #region AirAttack
+
+ IEnumerator AirAttack(SkillParam param)
+ {
+ int id = 0;
+ m_Owner.pcAnimation.AnimAirAttack(id);
+ yield return null; // 等待animator更新
+ while (true)
+ {
+ bool canCombo = m_Owner.pcAnimation.layers[0].IsToggleOpen(EAnimationToogle.Combo);
+ if (canCombo)
+ {
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+
+ if (Input.GetKeyDown("j"))
+ {
+ if (Input.GetKey("a"))
+ {
+ TurnAround(false);
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnAround(true);
+ }
+ ++id;
+ m_Owner.pcAnimation.AnimAirAttack(id);
+ yield return null; // 等待animator更新
+ yield return new WaitForTransitionDone(m_Owner.pcAnimation);
+ }
+ }
+
+ bool reachEnd = m_Owner.pcAnimation.layers[0].playbackNormalizedTime == 1;
+ if (reachEnd)
+ {
+ ChangeState(EUnitState.Landing, new LandingParam());
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnAirAttackExit(EUnitState next)
+ {
+
+ }
+
+ #endregion
+
+ #region AirDash
+
+ IEnumerator AirDash(AirDashParam param)
+ {
+ m_Owner.pcAnimation.AnimAirDash();
+ yield return null;
+ while (true)
+ {
+ bool reachEnd = m_Owner.pcAnimation.layers[0].playbackNormalizedTime == 1;
+ if (reachEnd)
+ {
+ ChangeState(EUnitState.Landing, new LandingParam());
+ }
+
+ bool canCombo = m_Owner.pcAnimation.layers[0].IsToggleOpen(EAnimationToogle.Combo);
+ if (canCombo)
+ {
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ m_Owner.pcAnimation.AnimAirDash();
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ m_Owner.pcAnimation.AnimAirDash();
+ }
+
+ if (Input.GetKeyDown("j"))
+ {
+ if (Input.GetKey("a"))
+ {
+ TurnAround(false);
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnAround(true);
+ }
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ }
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnAirDashExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+ #region Jump
+
+ IEnumerator Jump(JumpParam param)
+ {
+ pcAnimation.AnimJump();
+ yield return null;
+ yield return new WaitForTransitionDone(pcAnimation);
+ while (true)
+ {
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+ if (pcAnimation.layers[0].playbackNormalizedTime >= 1)
+ ChangeState(EUnitState.Idle, new IdleParam());
+ bool canAttack = m_Owner.pcAnimation.layers[0].IsToggleOpen(EAnimationToogle.Combo);
+ if (Input.GetKeyDown("j") && canAttack)
+ {
+ ChangeState(EUnitState.AirAttack, new SkillParam());
+ }
+ yield return null;
+ }
+ }
+
+ void OnJumpExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+ #region Landing
+
+ IEnumerator Landing(LandingParam param)
+ {
+ m_Owner.pcAnimation.AnimLanding();
+ yield return null;
+ yield return new WaitForTransitionDone(m_Owner.pcAnimation);
+ float vy = 2;
+ float g = 9.8f;
+ bool landingGround = false;
+ float vz = 5;
+ while (true)
+ {
+ Vector3 pos = m_Owner.transform.position;
+ vy += g * Time.deltaTime;
+ pos.y -= vy * Time.deltaTime;
+ pos.y = Mathf.Max(0, pos.y);
+ if (Input.GetKey("a"))
+ {
+ TurnAround(false);
+ pos.x -= vz * Time.deltaTime;
+ }
+ if (Input.GetKey("d"))
+ {
+ TurnAround(true);
+ pos.x += vz * Time.deltaTime;
+ }
+ m_Owner.transform.position = pos;
+ if (pos.y > 0 && pos.y <= 1 && !landingGround)
+ {
+ landingGround = true;
+ m_Owner.pcAnimation.AnimLandingGround();
+ }
+ if (pos.y <= 0)
+ {
+ pos.y = 0;
+ m_Owner.transform.position = pos;
+ ChangeState(EUnitState.Idle, new IdleParam());
+ }
+
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.A, KeyCode.A))
+ {
+ TurnLeft();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+ if (InputManager.Instance.TryCommand(0.5f, KeyCode.D, KeyCode.D))
+ {
+ TurnRight();
+ ChangeState(EUnitState.AirDash, new AirDashParam());
+ }
+
+ yield return null;
+ }
+ }
+
+ void OnLandingExit(EUnitState next)
+ {
+ }
+
+ #endregion
+
+}
+ \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta
new file mode 100644
index 00000000..548a0a91
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9a888cbca17562d4dbea1f28fd4dcbab
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/PropState.cs b/Assets/Scripts/Unit/Components/UnitState/PropState.cs
new file mode 100644
index 00000000..86b95e38
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState/PropState.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PropState : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta
new file mode 100644
index 00000000..db5dd78f
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState/PropState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 96148351ded87a247bbdf39d56eb592e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/RobotState.cs b/Assets/Scripts/Unit/Components/UnitState/RobotState.cs
new file mode 100644
index 00000000..68a11135
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState/RobotState.cs
@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RobotState : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta
new file mode 100644
index 00000000..ef3ef469
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState/RobotState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 12346a9b76519ab4098b11da90589040
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs
new file mode 100644
index 00000000..4896e255
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs
@@ -0,0 +1,12 @@
+using System;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+// 角色状态机
+[DisallowMultipleComponent]
+public class UnitState : UnitComponent
+{
+
+} \ No newline at end of file
diff --git a/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta
new file mode 100644
index 00000000..781994dc
--- /dev/null
+++ b/Assets/Scripts/Unit/Components/UnitState/UnitState.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e5c9c1db07e3c734ebf185f14cc7356a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: