diff options
author | chai <chaifix@163.com> | 2021-09-01 17:47:20 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-01 17:47:20 +0800 |
commit | f900853952635a6e82e24fe62548d171823afda0 (patch) | |
tree | 0d2c0bce3f7411c8ab61c13a5ade65bddbac6375 /Assets/Scripts/Unit/Components | |
parent | a93ea925263c23d5c08b5fca546eef81d6d4fec3 (diff) |
*修改粒子系统在编辑器下的播放
Diffstat (limited to 'Assets/Scripts/Unit/Components')
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs | 6 | ||||
-rw-r--r-- | Assets/Scripts/Unit/Components/UnitState/PCState.cs | 9 |
2 files changed, 7 insertions, 8 deletions
diff --git a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs index 6d17971d..1a990252 100644 --- a/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs +++ b/Assets/Scripts/Unit/Components/UnitAnimation/UnitAnimation.cs @@ -45,7 +45,7 @@ public class AnimatorLayerInfo get { AnimatorStateInfo stateInfo = m_Animator.GetCurrentAnimatorStateInfo(layerIndex); - if (isInTransition) + if (isInTransition) // 过渡中的动作认为当前动作是下一个动作 { stateInfo = m_Animator.GetNextAnimatorStateInfo(layerIndex); } @@ -62,7 +62,7 @@ public class AnimatorLayerInfo get { AnimatorClipInfo[] clips = null; - if (!isInTransition)
+ if (!isInTransition)
{
clips = m_Animator.GetCurrentAnimatorClipInfo(layerIndex);
if (clips.Length == 0)
@@ -70,7 +70,7 @@ public class AnimatorLayerInfo clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
} } - else
+ else // 过渡中的动作认为当前动作是下一个动作
{
clips = m_Animator.GetNextAnimatorClipInfo(layerIndex);
} diff --git a/Assets/Scripts/Unit/Components/UnitState/PCState.cs b/Assets/Scripts/Unit/Components/UnitState/PCState.cs index 435591b0..6bd6fa78 100644 --- a/Assets/Scripts/Unit/Components/UnitState/PCState.cs +++ b/Assets/Scripts/Unit/Components/UnitState/PCState.cs @@ -210,12 +210,12 @@ public class PCState : UnitState { const int total = 3; int id = 0; - m_Owner.pcAnimation.AnimAttack(id); + m_Owner.pcAnimation.AnimAttack(id++); yield return null; while (true) { bool canCombo = m_Owner.pcAnimation.baseLayer.IsToggleOpen(EAnimationToogle.Combo); - if (canCombo) + if (canCombo && id < total) { if (Input.GetKeyDown("j")) { @@ -227,9 +227,8 @@ public class PCState : UnitState { TurnAround(true); } - ++id; - m_Owner.pcAnimation.AnimAttack(id); - yield return null; + m_Owner.pcAnimation.AnimAttack(id++);
+ yield return null; yield return new WaitForTransitionDone(m_Owner.pcAnimation); } } |