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authorchai <chaifix@163.com>2021-08-05 19:34:04 +0800
committerchai <chaifix@163.com>2021-08-05 19:34:04 +0800
commit8d4a4c7c781de11ba3735e8ffb435b23c483af7a (patch)
treeb45ce044e465149e3df5bf1fe77095ea07cfa6ae /Assets/Scripts/Unit/Controller/UnitController.cs
parent5f9bce715954b5b6e2db1168f0a065cce23f5519 (diff)
*box
Diffstat (limited to 'Assets/Scripts/Unit/Controller/UnitController.cs')
-rw-r--r--Assets/Scripts/Unit/Controller/UnitController.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs
index a1eecde6..b1e708bb 100644
--- a/Assets/Scripts/Unit/Controller/UnitController.cs
+++ b/Assets/Scripts/Unit/Controller/UnitController.cs
@@ -16,6 +16,8 @@ public class UnitController : MonoBehaviour
public UnitRootMotion unitRootMotion;
+ public UnitCollider unitCollider;
+
public GameObject unitObj; // 角色模型
public bool isTowardRight
@@ -72,7 +74,10 @@ public class UnitController : MonoBehaviour
unitRootMotion = gameObject.GetOrAddComponent<UnitRootMotion>();
unitRootMotion.Initialize();
- }
+ unitCollider = gameObject.GetOrAddComponent<UnitCollider>();
+ unitCollider.Initialize();
+
+ }
public virtual void Update()
{