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authorchai <chaifix@163.com>2021-09-15 09:23:46 +0800
committerchai <chaifix@163.com>2021-09-15 09:23:46 +0800
commitad950c25abdf7f5a2f0428863d4035e9eb168fd5 (patch)
tree58c06b6671de90455150a0e5647f4cdac03c1306 /Assets/Scripts/Unit/Controller/UnitController.cs
parent5ba836c17dcd9e6107f0de7a4c5d8063cab79fb4 (diff)
*misc
Diffstat (limited to 'Assets/Scripts/Unit/Controller/UnitController.cs')
-rw-r--r--Assets/Scripts/Unit/Controller/UnitController.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Assets/Scripts/Unit/Controller/UnitController.cs b/Assets/Scripts/Unit/Controller/UnitController.cs
index 384299de..3c09e5e6 100644
--- a/Assets/Scripts/Unit/Controller/UnitController.cs
+++ b/Assets/Scripts/Unit/Controller/UnitController.cs
@@ -39,7 +39,7 @@ public class UnitController : MonoBehaviour/*, Interactable*/
public UnitCollider unitCollider;
- public UnitParts unitParts;
+ public UnitDetail unitDetail;
public GameObject unitObj; // 角色模型
@@ -121,7 +121,7 @@ public class UnitController : MonoBehaviour/*, Interactable*/
unitCollider = gameObject.GetOrAddComponent<UnitCollider>();
unitCollider.Initialize();
- unitParts = gameObject.GetComponentInChildren<UnitParts>();
+ unitDetail = gameObject.GetComponentInChildren<UnitDetail>();
}
public virtual void Update()