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authorchai <chaifix@163.com>2021-09-16 20:51:19 +0800
committerchai <chaifix@163.com>2021-09-16 20:51:19 +0800
commitcec37ddb003304a224b804a78479ae46dae58fed (patch)
tree03cb1ebba64cf6c38e9250816a7a4a4d13e36e38 /Assets/Scripts/Unit/Effect/UnitCamera.cs
parent8b65edb43be0945203633b33d7a62c81ab3f05ce (diff)
+ motion blur
Diffstat (limited to 'Assets/Scripts/Unit/Effect/UnitCamera.cs')
-rw-r--r--Assets/Scripts/Unit/Effect/UnitCamera.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Scripts/Unit/Effect/UnitCamera.cs b/Assets/Scripts/Unit/Effect/UnitCamera.cs
index 01194512..90d78730 100644
--- a/Assets/Scripts/Unit/Effect/UnitCamera.cs
+++ b/Assets/Scripts/Unit/Effect/UnitCamera.cs
@@ -4,7 +4,7 @@ using UnityEngine;
// 专门用来渲染player character的相机,用来做特效
[RequireComponent(typeof(Camera))]
-public class UnitCamera : MonoBehaviour
+public class UnitCamera : SingletonMB<UnitCamera>
{
PCController pc { get { return UnitManager.Instance.pc; } }