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author | chai <chaifix@163.com> | 2021-09-16 20:51:19 +0800 |
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committer | chai <chaifix@163.com> | 2021-09-16 20:51:19 +0800 |
commit | cec37ddb003304a224b804a78479ae46dae58fed (patch) | |
tree | 03cb1ebba64cf6c38e9250816a7a4a4d13e36e38 /Assets/Scripts/Unit/Effect/UnitCamera.cs | |
parent | 8b65edb43be0945203633b33d7a62c81ab3f05ce (diff) |
+ motion blur
Diffstat (limited to 'Assets/Scripts/Unit/Effect/UnitCamera.cs')
-rw-r--r-- | Assets/Scripts/Unit/Effect/UnitCamera.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Scripts/Unit/Effect/UnitCamera.cs b/Assets/Scripts/Unit/Effect/UnitCamera.cs index 01194512..90d78730 100644 --- a/Assets/Scripts/Unit/Effect/UnitCamera.cs +++ b/Assets/Scripts/Unit/Effect/UnitCamera.cs @@ -4,7 +4,7 @@ using UnityEngine; // 专门用来渲染player character的相机,用来做特效 [RequireComponent(typeof(Camera))] -public class UnitCamera : MonoBehaviour +public class UnitCamera : SingletonMB<UnitCamera> { PCController pc { get { return UnitManager.Instance.pc; } } |