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authorchai <chaifix@163.com>2021-09-22 19:25:56 +0800
committerchai <chaifix@163.com>2021-09-22 19:25:56 +0800
commit2f310aa9f3f1cb1d51e8f62a6d5e3dda4821b82b (patch)
treedefb1bd9e61fc8b0575337c2fdf73754f2fd1e20 /Assets/Scripts/Unit/LensEffect/LensEffectBase.cs
parent84fdd90eac4431fa278c11d7664c1d954f80b883 (diff)
*effect
Diffstat (limited to 'Assets/Scripts/Unit/LensEffect/LensEffectBase.cs')
-rw-r--r--Assets/Scripts/Unit/LensEffect/LensEffectBase.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs
index 8457a959..36bde0e3 100644
--- a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs
+++ b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs
@@ -9,6 +9,7 @@ public class MaterialEntry
public Material material;
}
+// unit 镜头效果,和image effect的区别在于不光是后处理
public abstract class LensEffectBase : MonoBehaviour
{
public enum EStage
@@ -27,6 +28,7 @@ public abstract class LensEffectBase : MonoBehaviour
#region upvalues
public BodyPartRenderer curBodypartRenderer;
+ public UnitController owner;
#endregion
private static MaterialEntry _ClaimMaterial(string shader)