diff options
author | chai <chaifix@163.com> | 2021-10-02 18:46:26 +0800 |
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committer | chai <chaifix@163.com> | 2021-10-02 18:46:26 +0800 |
commit | 142b0b9264d9b8da81f173ec92d153d52f67ae06 (patch) | |
tree | 0dff442e6f7030fd9a60e9b2c08a24be97104c8f /Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs | |
parent | d9f2bb30c5d0eb8e8513a0e16e13e3c4f2af89e1 (diff) |
*misc
Diffstat (limited to 'Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs')
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs index 0ff16e3a..d5d368d0 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs @@ -28,15 +28,15 @@ public class LensEffect_Dash : LensEffectBase public override void AfterForwardOpaque(EStage stage, CommandBuffer cb) { - if (stage == EStage.Before) + if (stage == EStage.BeforeIterate) { Before(cb); } - else if (stage == EStage.After) + else if (stage == EStage.AfterIterate) { After(cb); } - else if (stage == EStage.Finished) + else if (stage == EStage.FinishRender) { } } @@ -58,7 +58,7 @@ public class LensEffect_Dash : LensEffectBase Quaternion rot = smr.rootBone.transform.rotation;
obj2Wod = MatrixUtility.RotateAndTranslate(pos, rot);
- MaterialEntry mat = ClaimMaterial(StaticDefine.shaders[EShader.SolidColor].name);
+ MaterialEntry mat = GetTempMaterial(StaticDefine.shaders[EShader.SolidColor].name);
mat.material.SetColor("_Color", rimColor);
mat.material.SetMatrix("_ObjectToWorld", obj2Wod);
mat.material.SetTexture("_MainTex", snapshot.renderers[0].sharedMaterial.GetTexture("_MainTex"));
@@ -70,7 +70,7 @@ public class LensEffect_Dash : LensEffectBase {
curTime += Time.deltaTime;
- MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.MotionBlur].name); + MaterialEntry blur = GetTempMaterial(StaticDefine.shaders[EShader.MotionBlur].name); Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, trs.position, 6);
blur.material.SetVector("_UnitTileOffset", tileOffset);
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