diff options
author | chai <chaifix@163.com> | 2021-09-29 20:26:12 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-09-29 20:26:12 +0800 |
commit | b781f9ecf36bcc6c614538ac427fa2eb8f1e29d2 (patch) | |
tree | b7380f99de4763c56f80826c26f7875a89ef8dfe /Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs | |
parent | 61d6e9bf192ffa54abc57bab69b1bd88c3b8d62b (diff) |
*misc
Diffstat (limited to 'Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs')
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs index 935a7286..84f8edcb 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs @@ -14,6 +14,8 @@ public class LensEffect_Dash : LensEffectBase TRS trs;
float angle;
+ float curTime = 0;
+
public LensEffect_Dash(Color color, float lifeTime, float angle, UnitSnapshotInfo snapshot) : base() { rimColor = color; @@ -22,6 +24,7 @@ public class LensEffect_Dash : LensEffectBase trs = snapshot.trs; this.snapshot = UnitManager.Instance.ClaimSnapshotSolo(snapshot); this.angle = angle; + } public override void AfterForwardOpaque(EStage stage, CommandBuffer cb) @@ -41,7 +44,7 @@ public class LensEffect_Dash : LensEffectBase void Before(CommandBuffer cb) { - cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); + cb.GetTemporaryRT(tempID, -1, -1, 24, FilterMode.Bilinear); cb.SetRenderTarget(tempID); cb.ClearRenderTarget(true, true, new Color(0, 0, 0, 0)); @@ -65,15 +68,28 @@ public class LensEffect_Dash : LensEffectBase } void After(CommandBuffer cb) - { - MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.MotionBlur].name); + {
+ curTime += Time.deltaTime;
+
+ MaterialEntry blur = ClaimMaterial(StaticDefine.shaders[EShader.MotionBlur].name); Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, owner.center, owner.unitDetail.snapshotBound);
blur.material.SetVector("_TileOffset", tileOffset);
blur.material.SetFloat("_Angle", Mathf.Rad2Deg * angle);
+ blur.material.SetFloat("_AlphaMultiplier", Mathf.Clamp(1 - curTime / lifeTime, 0, 1));
cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); cb.ReleaseTemporaryRT(tempID); } + public override bool CanDestroy()
+ {
+ return curTime > lifeTime;
+ } + + public override void OnDestroy()
+ {
+ UnitManager.Instance.ReleaseSnapshot(ref snapshot);
+ }
+ }
\ No newline at end of file |