diff options
author | chai <chaifix@163.com> | 2021-10-01 19:14:01 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-10-01 19:14:01 +0800 |
commit | d9f2bb30c5d0eb8e8513a0e16e13e3c4f2af89e1 (patch) | |
tree | fafd4c30b3de44d7aa74d99d5293a39688375e9b /Assets/Scripts/Unit/LensEffect | |
parent | 4a5ca9210f40d454aeef3e9423914fa6ffe4aabc (diff) |
*misc
Diffstat (limited to 'Assets/Scripts/Unit/LensEffect')
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/LensEffectBase.cs | 8 | ||||
-rw-r--r-- | Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs index 92e75ca6..93981bfd 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffectBase.cs @@ -14,10 +14,10 @@ public abstract class LensEffectBase {
public enum EStage
{
- Before ,
- Iterate ,
- After ,
- Finished ,
+ Before , // 迭代之前
+ Iterate , // 迭代renderer
+ After , // 迭代之后
+ Finished, // 渲染角色之后(所有lens effect结束)
}
public abstract ERenderingEvent renderingEvents { get; }
diff --git a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs index a779b6d1..0ff16e3a 100644 --- a/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs +++ b/Assets/Scripts/Unit/LensEffect/LensEffect_Dash.cs @@ -74,7 +74,7 @@ public class LensEffect_Dash : LensEffectBase Vector4 tileOffset = RenderingUtility.GetTillingOffset(MainCamera.Instance.camera, trs.position, 6);
blur.material.SetVector("_UnitTileOffset", tileOffset);
- blur.material.SetFloat("_Angle", Mathf.Rad2Deg * angle);
+ blur.material.SetFloat("_Angle", angle);
blur.material.SetFloat("_AlphaMultiplier", Mathf.Clamp(1 - curTime / lifeTime, 0, 1));
cb.Blit(tempID, BuiltinRenderTextureType.CameraTarget, blur.material); |