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| author | chai <chaifix@163.com> | 2021-09-16 09:52:33 +0800 |
|---|---|---|
| committer | chai <chaifix@163.com> | 2021-09-16 09:52:33 +0800 |
| commit | 8b65edb43be0945203633b33d7a62c81ab3f05ce (patch) | |
| tree | bb5186baf27e58ca96389843907f9906380fd8e0 /Assets/Scripts/Unit/TimelineEventProxy.cs | |
| parent | 28b89971f0d3fd246443450c87f33996716facb3 (diff) | |
+unit effect
Diffstat (limited to 'Assets/Scripts/Unit/TimelineEventProxy.cs')
| -rw-r--r-- | Assets/Scripts/Unit/TimelineEventProxy.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/TimelineEventProxy.cs b/Assets/Scripts/Unit/TimelineEventProxy.cs index 70e454ba..356a7498 100644 --- a/Assets/Scripts/Unit/TimelineEventProxy.cs +++ b/Assets/Scripts/Unit/TimelineEventProxy.cs @@ -45,6 +45,7 @@ public partial class TimelineEventProxy public RegisterParticleSystemHandle registerParticleSystem;
#endif + // 不要序列化枚举值,因为可能会随时更改
public enum EEventType {
EventGame_TimeScale, // 缩放时间 @@ -61,6 +62,7 @@ public partial class TimelineEventProxy EventMesh_FadeIn, // 角色透明度 EventMesh_FadeOut, // 角色透明度 EventMesh_Gloss, // 角色泛光 + EventMesh_Blur, // 运动模糊(非后处理) EventEnv_Dark, EventEnv_Exposure, |
