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authorchai <chaifix@163.com>2021-07-27 09:40:26 +0800
committerchai <chaifix@163.com>2021-07-27 09:40:26 +0800
commit8bbc03542340b4ea7ca1e2beec2f11ff335851e8 (patch)
tree15a4bdebe7b8d9448c476e0f67b94a5a50bc2ec5 /Assets/Scripts/Unit/UnitActionData.cs
parent4ceee84cd45e4e3ec40ebd888e41bd47a938c2d5 (diff)
*mic
Diffstat (limited to 'Assets/Scripts/Unit/UnitActionData.cs')
-rw-r--r--Assets/Scripts/Unit/UnitActionData.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/UnitActionData.cs b/Assets/Scripts/Unit/UnitActionData.cs
new file mode 100644
index 00000000..dab76696
--- /dev/null
+++ b/Assets/Scripts/Unit/UnitActionData.cs
@@ -0,0 +1,17 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[Serializable]
+public class TriggerAnimationDictionary : SerializableDictionary<UnitAnimation.ETrigger, AnimationClip> { }
+
+
+// 配置角色的动画
+[CreateAssetMenu(fileName = "Unit Action Data")]
+public class UnitActionData : ScriptableObject
+{
+ public TriggerAnimationDictionary actions;
+
+
+}