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author | chai <chaifix@163.com> | 2021-07-27 09:40:26 +0800 |
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committer | chai <chaifix@163.com> | 2021-07-27 09:40:26 +0800 |
commit | 8bbc03542340b4ea7ca1e2beec2f11ff335851e8 (patch) | |
tree | 15a4bdebe7b8d9448c476e0f67b94a5a50bc2ec5 /Assets/Scripts/Unit/UnitActionData.cs | |
parent | 4ceee84cd45e4e3ec40ebd888e41bd47a938c2d5 (diff) |
*mic
Diffstat (limited to 'Assets/Scripts/Unit/UnitActionData.cs')
-rw-r--r-- | Assets/Scripts/Unit/UnitActionData.cs | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/Assets/Scripts/Unit/UnitActionData.cs b/Assets/Scripts/Unit/UnitActionData.cs new file mode 100644 index 00000000..dab76696 --- /dev/null +++ b/Assets/Scripts/Unit/UnitActionData.cs @@ -0,0 +1,17 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[Serializable] +public class TriggerAnimationDictionary : SerializableDictionary<UnitAnimation.ETrigger, AnimationClip> { } + + +// 配置角色的动画 +[CreateAssetMenu(fileName = "Unit Action Data")] +public class UnitActionData : ScriptableObject +{ + public TriggerAnimationDictionary actions; + + +} |