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authorchai <chaifix@163.com>2021-09-08 23:46:05 +0800
committerchai <chaifix@163.com>2021-09-08 23:46:05 +0800
commitaaea0c7f800a39f5e43e36e18837b174d344afdf (patch)
tree6c9f085f969750ff11ed4a7fa8e34dd19e42332b /Assets/Scripts/Unit/UnitActionData.cs
parent2fa67922f08ef39b4d70bad001592aedf22c9018 (diff)
+action data
Diffstat (limited to 'Assets/Scripts/Unit/UnitActionData.cs')
-rw-r--r--Assets/Scripts/Unit/UnitActionData.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/Assets/Scripts/Unit/UnitActionData.cs b/Assets/Scripts/Unit/UnitActionData.cs
index a2bb7a69..8a06a249 100644
--- a/Assets/Scripts/Unit/UnitActionData.cs
+++ b/Assets/Scripts/Unit/UnitActionData.cs
@@ -4,8 +4,7 @@ using System.Collections.Generic;
using UnityEngine;
[Serializable]
-public class TriggerAnimationDictionary : SerializableDictionary<string, AnimationClip> { }
-
+public class TriggerAnimationDictionary : SerializableDictionary<string/*override clip name\state name*/, AnimationClip> { }
// 配置角色的动画
[CreateAssetMenu(fileName = "Unit Action Data")]