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author | chai <chaifix@163.com> | 2021-08-02 08:35:26 +0800 |
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committer | chai <chaifix@163.com> | 2021-08-02 08:35:26 +0800 |
commit | ce73a13f28e5a947df8f1f87f1f1be20010952ec (patch) | |
tree | 2c430bcd93f2c09bd35340def7c556c7294d6b5d /Assets/Scripts/Unit/UnitActionData.cs | |
parent | 81acfeb9a1d88075899d9c21064330915caa59a4 (diff) |
* 测试
Diffstat (limited to 'Assets/Scripts/Unit/UnitActionData.cs')
-rw-r--r-- | Assets/Scripts/Unit/UnitActionData.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Scripts/Unit/UnitActionData.cs b/Assets/Scripts/Unit/UnitActionData.cs index dab76696..8e45ca76 100644 --- a/Assets/Scripts/Unit/UnitActionData.cs +++ b/Assets/Scripts/Unit/UnitActionData.cs @@ -4,7 +4,7 @@ using System.Collections.Generic; using UnityEngine; [Serializable] -public class TriggerAnimationDictionary : SerializableDictionary<UnitAnimation.ETrigger, AnimationClip> { } +public class TriggerAnimationDictionary : SerializableDictionary<UnitAnimation.EAnimState, AnimationClip> { } // 配置角色的动画 |